Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars * Merge fixes * Remove duplicate cvar registration
This commit is contained in:
@@ -4,12 +4,14 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Shared;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.EntitySystems.Atmos;
|
||||
using Content.Shared.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -65,7 +67,6 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
_atmosphereSystem = Get<AtmosphereSystem>();
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
_mapManager.OnGridRemoved += OnGridRemoved;
|
||||
_configManager.RegisterCVar("net.gasoverlaytickrate", 3.0f);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
@@ -228,14 +229,14 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
AccumulatedFrameTime += frameTime;
|
||||
_updateCooldown = 1 / _configManager.GetCVar<float>("net.gasoverlaytickrate");
|
||||
_updateCooldown = 1 / _configManager.GetCVar(CCVars.NetGasOverlayTickRate);
|
||||
|
||||
if (AccumulatedFrameTime < _updateCooldown)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_updateRange = _configManager.GetCVar<float>("net.maxupdaterange") + RangeOffset;
|
||||
_updateRange = _configManager.GetCVar(CVars.NetMaxUpdateRange) + RangeOffset;
|
||||
|
||||
// TODO: So in the worst case scenario we still have to send a LOT of tile data per tick if there's a fire.
|
||||
// If we go with say 15 tile radius then we have up to 900 tiles to update per tick.
|
||||
|
||||
Reference in New Issue
Block a user