Move entity effects definitions to shared (#35614)
* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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@@ -89,6 +89,19 @@ public static class EntityEffectExt
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}
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}
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[ByRefEvent]
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public struct ExecuteEntityEffectEvent<T> where T : EntityEffect
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{
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public T Effect;
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public EntityEffectBaseArgs Args;
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public ExecuteEntityEffectEvent(T effect, EntityEffectBaseArgs args)
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{
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Effect = effect;
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Args = args;
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}
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}
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/// <summary>
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/// EntityEffectBaseArgs only contains the target of an effect.
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/// If a trigger wants to include more info (e.g. the quantity of the chemical triggering the effect), it can be extended (see EntityEffectReagentArgs).
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