Move entity effects definitions to shared (#35614)

* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
pathetic meowmeow
2025-05-23 12:32:22 -04:00
committed by GitHub
parent 7ba81173bd
commit bf41de18aa
132 changed files with 1843 additions and 1961 deletions

View File

@@ -0,0 +1,74 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.StatusEffect;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
/// <summary>
/// Adds a generic status effect to the entity,
/// not worrying about things like how to affect the time it lasts for
/// or component fields or anything. Just adds a component to an entity
/// for a given time. Easy.
/// </summary>
/// <remarks>
/// Can be used for things like adding accents or something. I don't know. Go wild.
/// </remarks>
public sealed partial class GenericStatusEffect : EntityEffect
{
[DataField(required: true)]
public string Key = default!;
[DataField]
public string Component = String.Empty;
[DataField]
public float Time = 2.0f;
/// <remarks>
/// true - refresh status effect time, false - accumulate status effect time
/// </remarks>
[DataField]
public bool Refresh = true;
/// <summary>
/// Should this effect add the status effect, remove time from it, or set its cooldown?
/// </summary>
[DataField]
public StatusEffectMetabolismType Type = StatusEffectMetabolismType.Add;
public override void Effect(EntityEffectBaseArgs args)
{
var statusSys = args.EntityManager.EntitySysManager.GetEntitySystem<StatusEffectsSystem>();
var time = Time;
if (args is EntityEffectReagentArgs reagentArgs)
time *= reagentArgs.Scale.Float();
if (Type == StatusEffectMetabolismType.Add && Component != String.Empty)
{
statusSys.TryAddStatusEffect(args.TargetEntity, Key, TimeSpan.FromSeconds(time), Refresh, Component);
}
else if (Type == StatusEffectMetabolismType.Remove)
{
statusSys.TryRemoveTime(args.TargetEntity, Key, TimeSpan.FromSeconds(time));
}
else if (Type == StatusEffectMetabolismType.Set)
{
statusSys.TrySetTime(args.TargetEntity, Key, TimeSpan.FromSeconds(time));
}
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString(
"reagent-effect-guidebook-status-effect",
("chance", Probability),
("type", Type),
("time", Time),
("key", $"reagent-effect-status-effect-{Key}"));
}
public enum StatusEffectMetabolismType
{
Add,
Remove,
Set
}