Move entity effects definitions to shared (#35614)
* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Sets the temperature of the solution involved with the reaction to a new value.
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/// </summary>
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[DataDefinition]
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public sealed partial class SetSolutionTemperatureEffect : EntityEffect
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{
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/// <summary>
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/// The temperature to set the solution to.
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/// </summary>
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[DataField("temperature", required: true)] private float _temperature;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-set-solution-temperature-effect",
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("chance", Probability), ("temperature", _temperature));
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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var solution = reagentArgs.Source;
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if (solution == null)
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return;
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solution.Temperature = _temperature;
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return;
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}
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// TODO: Someone needs to figure out how to do this for non-reagent effects.
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// Adjusts the temperature of the solution involved in the reaction.
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/// </summary>
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[DataDefinition]
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public sealed partial class AdjustSolutionTemperatureEffect : EntityEffect
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{
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/// <summary>
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/// The change in temperature.
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/// </summary>
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[DataField("delta", required: true)] private float _delta;
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/// <summary>
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/// The minimum temperature this effect can reach.
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/// </summary>
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[DataField("minTemp")] private float _minTemp = 0.0f;
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/// <summary>
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/// The maximum temperature this effect can reach.
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/// </summary>
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[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
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/// <summary>
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/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
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/// </summary>
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[DataField("scaled")] private bool _scaled;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
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("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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var solution = reagentArgs.Source;
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if (solution == null || solution.Volume == 0)
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return;
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var deltaT = _scaled ? _delta * (float) reagentArgs.Quantity : _delta;
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solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
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return;
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}
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// TODO: Someone needs to figure out how to do this for non-reagent effects.
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// Adjusts the thermal energy of the solution involved in the reaction.
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/// </summary>
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public sealed partial class AdjustSolutionThermalEnergyEffect : EntityEffect
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{
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/// <summary>
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/// The change in energy.
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/// </summary>
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[DataField("delta", required: true)] private float _delta;
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/// <summary>
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/// The minimum temperature this effect can reach.
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/// </summary>
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[DataField("minTemp")] private float _minTemp = 0.0f;
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/// <summary>
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/// The maximum temperature this effect can reach.
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/// </summary>
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[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
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/// <summary>
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/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
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/// </summary>
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[DataField("scaled")] private bool _scaled;
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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var solution = reagentArgs.Source;
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if (solution == null || solution.Volume == 0)
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return;
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if (_delta > 0 && solution.Temperature >= _maxTemp)
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return;
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if (_delta < 0 && solution.Temperature <= _minTemp)
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return;
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var heatCap = solution.GetHeatCapacity(null);
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var deltaT = _scaled
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? _delta / heatCap * (float) reagentArgs.Quantity
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: _delta / heatCap;
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solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
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return;
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}
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// TODO: Someone needs to figure out how to do this for non-reagent effects.
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throw new NotImplementedException();
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}
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
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("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
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}
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