Move entity effects definitions to shared (#35614)
* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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Content.Shared/EntityEffects/Effects/SatiateHunger.cs
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Content.Shared/EntityEffects/Effects/SatiateHunger.cs
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Attempts to find a HungerComponent on the target,
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/// and to update it's hunger values.
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/// </summary>
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public sealed partial class SatiateHunger : EntityEffect
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{
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private const float DefaultNutritionFactor = 3.0f;
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/// <summary>
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/// How much hunger is satiated.
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/// Is multiplied by quantity if used with EntityEffectReagentArgs.
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/// </summary>
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[DataField("factor")] public float NutritionFactor { get; set; } = DefaultNutritionFactor;
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//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
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public override void Effect(EntityEffectBaseArgs args)
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{
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var entman = args.EntityManager;
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if (!entman.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
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return;
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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entman.System<HungerSystem>().ModifyHunger(reagentArgs.TargetEntity, NutritionFactor * (float) reagentArgs.Quantity, hunger);
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}
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else
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{
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entman.System<HungerSystem>().ModifyHunger(args.TargetEntity, NutritionFactor, hunger);
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}
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}
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", NutritionFactor / DefaultNutritionFactor));
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}
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