Move entity effects definitions to shared (#35614)
* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
committed by
GitHub
parent
7ba81173bd
commit
bf41de18aa
17
Content.Shared/EntityEffects/Effects/ModifyBloodLevel.cs
Normal file
17
Content.Shared/EntityEffects/Effects/ModifyBloodLevel.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.EntityEffects.Effects;
|
||||
|
||||
public sealed partial class ModifyBloodLevel : EventEntityEffect<ModifyBloodLevel>
|
||||
{
|
||||
[DataField]
|
||||
public bool Scaled = false;
|
||||
|
||||
[DataField]
|
||||
public FixedPoint2 Amount = 1.0f;
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-modify-blood-level", ("chance", Probability),
|
||||
("deltasign", MathF.Sign(Amount.Float())));
|
||||
}
|
||||
Reference in New Issue
Block a user