Move entity effects definitions to shared (#35614)

* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
pathetic meowmeow
2025-05-23 12:32:22 -04:00
committed by GitHub
parent 7ba81173bd
commit bf41de18aa
132 changed files with 1843 additions and 1961 deletions

View File

@@ -0,0 +1,26 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.EntityEffects.Effects;
[DataDefinition]
public sealed partial class CreateEntityReactionEffect : EventEntityEffect<CreateEntityReactionEffect>
{
/// <summary>
/// What entity to create.
/// </summary>
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Entity = default!;
/// <summary>
/// How many entities to create per unit reaction.
/// </summary>
[DataField]
public uint Number = 1;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-create-entity-reaction-effect",
("chance", Probability),
("entname", IoCManager.Resolve<IPrototypeManager>().Index<EntityPrototype>(Entity).Name),
("amount", Number));
}