Move entity effects definitions to shared (#35614)

* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
pathetic meowmeow
2025-05-23 12:32:22 -04:00
committed by GitHub
parent 7ba81173bd
commit bf41de18aa
132 changed files with 1843 additions and 1961 deletions

View File

@@ -0,0 +1,34 @@
using Content.Shared.EntityEffects;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
public sealed partial class Hunger : EntityEffectCondition
{
[DataField]
public float Max = float.PositiveInfinity;
[DataField]
public float Min = 0;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
{
var total = args.EntityManager.System<HungerSystem>().GetHunger(hunger);
if (total > Min && total < Max)
return true;
}
return false;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-total-hunger",
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
("min", Min));
}
}