Move entity effects definitions to shared (#35614)

* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
pathetic meowmeow
2025-05-23 12:32:22 -04:00
committed by GitHub
parent 7ba81173bd
commit bf41de18aa
132 changed files with 1843 additions and 1961 deletions

View File

@@ -0,0 +1,31 @@
using Content.Shared.Body.Components;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.EffectConditions;
/// <summary>
/// Condition for if the entity is or isn't wearing internals.
/// </summary>
public sealed partial class Internals : EntityEffectCondition
{
/// <summary>
/// To pass, the entity's internals must have this same state.
/// </summary>
[DataField]
public bool UsingInternals = true;
public override bool Condition(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out InternalsComponent? internalsComp))
return !UsingInternals; // They have no internals to wear.
var internalsState = internalsComp.GasTankEntity == null;
return UsingInternals == internalsState;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-internals", ("usingInternals", UsingInternals));
}
}