Move entity effects definitions to shared (#35614)
* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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@@ -10,6 +10,8 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Utility;
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using Content.Server.EntityEffects;
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namespace Content.Server.Botany;
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[Prototype]
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@@ -82,7 +84,7 @@ public partial struct SeedChemQuantity
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// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
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[Virtual, DataDefinition]
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[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(EntityEffect), typeof(MutationSystem))]
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[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(EntityEffectSystem), typeof(MutationSystem))]
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public partial class SeedData
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{
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#region Tracking
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