Super Bonk Smite (#22413)
* Added the Super Bonk smite. It teleports the player from table to table in the game and bonk their head into them. Also smashes them into glass tables. * Stopped using a timer and now instead use Comp + System. Also added proper logging impact. * Fixed name inconsistency * Admin CL which I forgot * Made it funnier * Moved basically all logic to the system and added a light version that stops when you die * Hopefully made YAML Linter stop bullying me * Removed fun(Glass tables no longer get smashed when the target is bonked over them) General opinion seems that it would cause too much collateral damage. I kinda agree. * Adressed reviews
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@@ -40,7 +40,6 @@ using Content.Shared.Popups;
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using Content.Shared.Tabletop.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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@@ -77,6 +76,7 @@ public sealed partial class AdminVerbSystem
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[Dependency] private readonly WeldableSystem _weldableSystem = default!;
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[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly SuperBonkSystem _superBonkSystem = default!;
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// All smite verbs have names so invokeverb works.
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private void AddSmiteVerbs(GetVerbsEvent<Verb> args)
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@@ -793,5 +793,32 @@ public sealed partial class AdminVerbSystem
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Message = Loc.GetString("admin-smite-super-speed-description"),
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};
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args.Verbs.Add(superSpeed);
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//Bonk
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Verb superBonkLite = new()
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{
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Text = "Super Bonk Lite",
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Category = VerbCategory.Smite,
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Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/glass.rsi"), "full"),
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Act = () =>
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{
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_superBonkSystem.StartSuperBonk(args.Target, stopWhenDead: true);
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},
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Message = Loc.GetString("admin-smite-super-bonk-lite-description"),
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Impact = LogImpact.Extreme,
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};
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args.Verbs.Add(superBonkLite);
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Verb superBonk= new()
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{
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Text = "Super Bonk",
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Category = VerbCategory.Smite,
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Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/generic.rsi"), "full"),
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Act = () =>
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{
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_superBonkSystem.StartSuperBonk(args.Target);
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},
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Message = Loc.GetString("admin-smite-super-bonk-description"),
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Impact = LogImpact.Extreme,
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};
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args.Verbs.Add(superBonk);
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}
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}
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