Change Thief Syndie & Chameleon kit contents, add Syndie codeword paper (#30446)

* Initial commit

* more like bYE

* Fix exception during test
This commit is contained in:
SlamBamActionman
2024-08-05 10:03:24 +02:00
committed by GitHub
parent 8197382444
commit bf06d0e869
7 changed files with 161 additions and 9 deletions

View File

@@ -42,7 +42,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
protected override void Added(EntityUid uid, TraitorRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args) protected override void Added(EntityUid uid, TraitorRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{ {
base.Added(uid, component, gameRule, args); base.Added(uid, component, gameRule, args);
MakeCodewords(component); SetCodewords(component);
} }
private void AfterEntitySelected(Entity<TraitorRuleComponent> ent, ref AfterAntagEntitySelectedEvent args) private void AfterEntitySelected(Entity<TraitorRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
@@ -50,17 +50,23 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
MakeTraitor(args.EntityUid, ent); MakeTraitor(args.EntityUid, ent);
} }
private void MakeCodewords(TraitorRuleComponent component) private void SetCodewords(TraitorRuleComponent component)
{
component.Codewords = GenerateTraitorCodewords(component);
}
public string[] GenerateTraitorCodewords(TraitorRuleComponent component)
{ {
var adjectives = _prototypeManager.Index(component.CodewordAdjectives).Values; var adjectives = _prototypeManager.Index(component.CodewordAdjectives).Values;
var verbs = _prototypeManager.Index(component.CodewordVerbs).Values; var verbs = _prototypeManager.Index(component.CodewordVerbs).Values;
var codewordPool = adjectives.Concat(verbs).ToList(); var codewordPool = adjectives.Concat(verbs).ToList();
var finalCodewordCount = Math.Min(component.CodewordCount, codewordPool.Count); var finalCodewordCount = Math.Min(component.CodewordCount, codewordPool.Count);
component.Codewords = new string[finalCodewordCount]; string[] codewords = new string[finalCodewordCount];
for (var i = 0; i < finalCodewordCount; i++) for (var i = 0; i < finalCodewordCount; i++)
{ {
component.Codewords[i] = _random.PickAndTake(codewordPool); codewords[i] = _random.PickAndTake(codewordPool);
} }
return codewords;
} }
public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component, bool giveUplink = true) public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component, bool giveUplink = true)

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@@ -0,0 +1,27 @@
namespace Content.Server.Traitor.Components;
/// <summary>
/// Paper with written traitor codewords on it.
/// </summary>
[RegisterComponent]
public sealed partial class TraitorCodePaperComponent : Component
{
/// <summary>
/// The number of codewords that should be generated on this paper.
/// Will not extend past the max number of available codewords.
/// </summary>
[DataField]
public int CodewordAmount = 1;
/// <summary>
/// Whether the codewords should be faked if there is no traitor gamerule set.
/// </summary>
[DataField]
public bool FakeCodewords = true;
/// <summary>
/// Whether all codewords added to the round should be used. Overrides CodewordAmount if true.
/// </summary>
[DataField]
public bool CodewordShowAll = false;
}

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@@ -0,0 +1,93 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Paper;
using Content.Server.Traitor.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Server.Traitor.Systems;
public sealed class TraitorCodePaperSystem : EntitySystem
{
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly TraitorRuleSystem _traitorRuleSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PaperSystem _paper = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TraitorCodePaperComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, TraitorCodePaperComponent component, MapInitEvent args)
{
SetupPaper(uid, component);
}
private void SetupPaper(EntityUid uid, TraitorCodePaperComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (HasComp<PaperComponent>(uid))
{
if (TryGetTraitorCode(out var paperContent, component))
{
_paper.SetContent(uid, paperContent);
}
}
}
private bool TryGetTraitorCode([NotNullWhen(true)] out string? traitorCode, TraitorCodePaperComponent component)
{
traitorCode = null;
var codesMessage = new FormattedMessage();
List<string> codeList = new();
// Find the first nuke that matches the passed location.
if (_gameTicker.IsGameRuleAdded<TraitorRuleComponent>())
{
var ruleEnts = _gameTicker.GetAddedGameRules();
foreach (var ruleEnt in ruleEnts)
{
if (TryComp(ruleEnt, out TraitorRuleComponent? traitorComp))
{
codeList.AddRange(traitorComp.Codewords.ToList());
}
}
}
if (codeList.Count == 0)
{
if (component.FakeCodewords)
codeList = _traitorRuleSystem.GenerateTraitorCodewords(new TraitorRuleComponent()).ToList();
else
codeList = [Loc.GetString("traitor-codes-none")];
}
_random.Shuffle(codeList);
int i = 0;
foreach (var code in codeList)
{
i++;
if (i > component.CodewordAmount && !component.CodewordShowAll)
break;
codesMessage.PushNewline();
codesMessage.AddMarkup(code);
}
if (!codesMessage.IsEmpty)
{
if (i == 1)
traitorCode = Loc.GetString("traitor-codes-message-singular") + codesMessage;
else
traitorCode = Loc.GetString("traitor-codes-message-plural") + codesMessage;
}
return !codesMessage.IsEmpty;
}
}

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@@ -18,7 +18,8 @@ thief-backpack-button-deselect = Select [X]
thief-backpack-category-chameleon-name = chameleon kit thief-backpack-category-chameleon-name = chameleon kit
thief-backpack-category-chameleon-description = thief-backpack-category-chameleon-description =
You are everyone and no one; you are a master of disguise. You are everyone and no one; you are a master of disguise.
Includes: Set of chameleon clothing, a chameleon projector. Includes: A full set of chameleon clothing,
a chameleon projector, and an Agent ID.
Disguise as anyone and anything. Disguise as anyone and anything.
thief-backpack-category-tools-name = breacher kit thief-backpack-category-tools-name = breacher kit
@@ -38,8 +39,8 @@ thief-backpack-category-syndie-name = syndie kit
thief-backpack-category-syndie-description = thief-backpack-category-syndie-description =
Trinkets from a disavowed past, or stolen from a careless agent? Trinkets from a disavowed past, or stolen from a careless agent?
You've made some connections. Whiskey, echo... You've made some connections. Whiskey, echo...
Includes: Agent ID card, Emag, syndicate pAI, Interdyne cigs, Includes: An Emag, Interdyne cigs, a Syndicate codeword,
and some strange red crystals. a Radio Jammer, a lighter and some strange red crystals.
thief-backpack-category-sleeper-name = sleeper kit thief-backpack-category-sleeper-name = sleeper kit
thief-backpack-category-sleeper-description = thief-backpack-category-sleeper-description =

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@@ -0,0 +1,3 @@
traitor-codes-message-singular = syndicate codeword:
traitor-codes-message-plural = syndicate codewords:
traitor-codes-none = no known codewords

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@@ -16,6 +16,7 @@
- ClothingShoesChameleon - ClothingShoesChameleon
- BarberScissors - BarberScissors
- ChameleonProjector - ChameleonProjector
- AgentIDCard
- type: thiefBackpackSet - type: thiefBackpackSet
id: ToolsSet id: ToolsSet
@@ -57,9 +58,10 @@
sprite: Objects/Specific/Syndicate/telecrystal.rsi sprite: Objects/Specific/Syndicate/telecrystal.rsi
state: telecrystal state: telecrystal
content: content:
- AgentIDCard - RadioJammer
- TraitorCodePaper
- Emag - Emag
- SyndicatePersonalAI - Lighter
- CigPackSyndicate - CigPackSyndicate
- Telecrystal10 #The thief cannot use them, but it may induce communication with traitors - Telecrystal10 #The thief cannot use them, but it may induce communication with traitors

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@@ -565,6 +565,26 @@
- type: StealTarget - type: StealTarget
stealGroup: BoxFolderQmClipboard stealGroup: BoxFolderQmClipboard
- type: entity
parent: Paper
id: TraitorCodePaper
name: syndicate codeword
description: A leaked codeword to possibly get in touch with the Syndicate.
suffix: DO NOT MAP
components:
- type: TraitorCodePaper
- type: entity
parent: Paper
id: AllTraitorCodesPaper
name: syndicate codewords registry
description: A registry of all active Syndicate codewords.
suffix: Admeme
components:
- type: TraitorCodePaper
fakeCodewords: false
codewordShowAll: true
- type: entity - type: entity
name: envelope name: envelope
parent: BaseItem parent: BaseItem