Change Thief Syndie & Chameleon kit contents, add Syndie codeword paper (#30446)
* Initial commit * more like bYE * Fix exception during test
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namespace Content.Server.Traitor.Components;
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/// <summary>
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/// Paper with written traitor codewords on it.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TraitorCodePaperComponent : Component
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{
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/// <summary>
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/// The number of codewords that should be generated on this paper.
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/// Will not extend past the max number of available codewords.
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/// </summary>
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[DataField]
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public int CodewordAmount = 1;
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/// <summary>
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/// Whether the codewords should be faked if there is no traitor gamerule set.
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/// </summary>
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[DataField]
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public bool FakeCodewords = true;
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/// <summary>
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/// Whether all codewords added to the round should be used. Overrides CodewordAmount if true.
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/// </summary>
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[DataField]
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public bool CodewordShowAll = false;
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}
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