Change Thief Syndie & Chameleon kit contents, add Syndie codeword paper (#30446)
* Initial commit * more like bYE * Fix exception during test
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@@ -42,7 +42,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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protected override void Added(EntityUid uid, TraitorRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, component, gameRule, args);
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MakeCodewords(component);
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SetCodewords(component);
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}
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private void AfterEntitySelected(Entity<TraitorRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
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@@ -50,17 +50,23 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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MakeTraitor(args.EntityUid, ent);
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}
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private void MakeCodewords(TraitorRuleComponent component)
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private void SetCodewords(TraitorRuleComponent component)
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{
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component.Codewords = GenerateTraitorCodewords(component);
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}
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public string[] GenerateTraitorCodewords(TraitorRuleComponent component)
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{
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var adjectives = _prototypeManager.Index(component.CodewordAdjectives).Values;
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var verbs = _prototypeManager.Index(component.CodewordVerbs).Values;
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var codewordPool = adjectives.Concat(verbs).ToList();
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var finalCodewordCount = Math.Min(component.CodewordCount, codewordPool.Count);
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component.Codewords = new string[finalCodewordCount];
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string[] codewords = new string[finalCodewordCount];
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for (var i = 0; i < finalCodewordCount; i++)
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{
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component.Codewords[i] = _random.PickAndTake(codewordPool);
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codewords[i] = _random.PickAndTake(codewordPool);
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}
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return codewords;
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}
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public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component, bool giveUplink = true)
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