Coordinates Disks & Shuttle FTL Travel (#23240)

* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
SlamBamActionman
2024-04-01 06:50:00 +02:00
committed by GitHub
parent cc35f16839
commit bed9e9ac6a
24 changed files with 217 additions and 23 deletions

View File

@@ -0,0 +1,15 @@
namespace Content.Shared.Shuttles.Components;
using Robust.Shared.GameStates;
/// <summary>
/// Enables a shuttle to travel to a destination with an item inserted into its console
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ShuttleDestinationCoordinatesComponent : Component
{
/// <summary>
/// Uid for entity containing the FTLDestination component
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public EntityUid? Destination;
}