Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -263,9 +263,10 @@ public sealed partial class MapScreen : BoxContainer
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while (mapComps.MoveNext(out var mapComp, out var mapXform, out var mapMetadata))
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{
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if (!_shuttles.CanFTLTo(_shuttleEntity.Value, mapComp.MapId))
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continue;
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if (_console != null && !_shuttles.CanFTLTo(_shuttleEntity.Value, mapComp.MapId, _console.Value))
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{
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continue;
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}
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var mapName = mapMetadata.EntityName;
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if (string.IsNullOrEmpty(mapName))
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@@ -310,7 +311,6 @@ public sealed partial class MapScreen : BoxContainer
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};
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_mapHeadings.Add(mapComp.MapId, gridContents);
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foreach (var grid in _mapManager.GetAllMapGrids(mapComp.MapId))
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{
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_entManager.TryGetComponent(grid.Owner, out IFFComponent? iffComp);
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@@ -327,8 +327,8 @@ public sealed partial class MapScreen : BoxContainer
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{
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AddMapObject(mapComp.MapId, gridObj);
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}
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else if (iffComp == null ||
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(iffComp.Flags & IFFFlags.Hide) == 0x0)
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else if (!_shuttles.IsBeaconMap(_mapManager.GetMapEntityId(mapComp.MapId)) && (iffComp == null ||
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(iffComp.Flags & IFFFlags.Hide) == 0x0))
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{
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_pendingMapObjects.Add((mapComp.MapId, gridObj));
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}
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