Very small Shared Storage Optimization (#39092)
Mildly cheesed Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -587,7 +587,7 @@ public abstract class SharedStorageSystem : EntitySystem
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}
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}
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_entList.Add(entity);
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_entList.Add(entity);
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delay += itemSize.Weight * AreaInsertDelayPerItem;
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delay += itemSize.Weight;
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if (_entList.Count >= StorageComponent.AreaPickupLimit)
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if (_entList.Count >= StorageComponent.AreaPickupLimit)
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break;
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break;
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@@ -596,7 +596,7 @@ public abstract class SharedStorageSystem : EntitySystem
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//If there's only one then let's be generous
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//If there's only one then let's be generous
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if (_entList.Count >= 1)
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if (_entList.Count >= 1)
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{
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, delay, new AreaPickupDoAfterEvent(GetNetEntityList(_entList)), uid, target: uid)
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, delay * AreaInsertDelayPerItem, new AreaPickupDoAfterEvent(GetNetEntityList(_entList)), uid, target: uid)
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{
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{
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BreakOnDamage = true,
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BreakOnDamage = true,
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BreakOnMove = true,
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BreakOnMove = true,
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