@@ -90,22 +90,20 @@ namespace Content.Client.GameObjects.Components.Doors
|
||||
state = DoorVisualState.Closed;
|
||||
}
|
||||
|
||||
var unlitVisible = true;
|
||||
switch (state)
|
||||
{
|
||||
case DoorVisualState.Closed:
|
||||
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
|
||||
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
|
||||
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, true);
|
||||
break;
|
||||
case DoorVisualState.Closing:
|
||||
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, true);
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(CloseAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
case DoorVisualState.Opening:
|
||||
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, true);
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(OpenAnimation, AnimationKey);
|
||||
@@ -114,10 +112,10 @@ namespace Content.Client.GameObjects.Components.Doors
|
||||
break;
|
||||
case DoorVisualState.Open:
|
||||
sprite.LayerSetState(DoorVisualLayers.Base, "open");
|
||||
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, false);
|
||||
unlitVisible = false;
|
||||
break;
|
||||
case DoorVisualState.Deny:
|
||||
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, false);
|
||||
unlitVisible = false;
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(DenyAnimation, AnimationKey);
|
||||
@@ -126,6 +124,13 @@ namespace Content.Client.GameObjects.Components.Doors
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (component.TryGetData(DoorVisuals.Powered, out bool powered) && !powered)
|
||||
{
|
||||
unlitVisible = false;
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,8 @@ using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.VendingMachines;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Doors;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -77,6 +79,16 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
base.Initialize();
|
||||
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
|
||||
_wires = Owner.GetComponent<WiresComponent>();
|
||||
|
||||
_powerDevice.OnPowerStateChanged += PowerDeviceOnOnPowerStateChanged;
|
||||
}
|
||||
|
||||
private void PowerDeviceOnOnPowerStateChanged(object sender, PowerStateEventArgs e)
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
{
|
||||
appearance.SetData(DoorVisuals.Powered, e.Powered);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ActivateImpl(ActivateEventArgs args)
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Content.Shared.GameObjects.Components.Doors
|
||||
public enum DoorVisuals
|
||||
{
|
||||
VisualState,
|
||||
Powered
|
||||
}
|
||||
|
||||
[NetSerializable]
|
||||
|
||||
Reference in New Issue
Block a user