Convert DisposalUnitVisualizer to VisualizerSystem (#13637)
This commit is contained in:
@@ -1,6 +1,6 @@
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using Content.Shared.Disposal.Components;
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using Content.Shared.DragDrop;
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using Robust.Shared.GameObjects;
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using Content.Shared.Disposal.Components;
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using Robust.Client.Animations;
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using Robust.Shared.Audio;
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namespace Content.Client.Disposal.Components
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{
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@@ -8,6 +8,11 @@ namespace Content.Client.Disposal.Components
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[ComponentReference(typeof(SharedDisposalUnitComponent))]
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public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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[DataField("flushSound")]
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public readonly SoundSpecifier? FlushSound;
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public Animation FlushAnimation = default!;
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public DisposalUnitBoundUserInterfaceState? UiState;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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@@ -1,27 +1,39 @@
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using System.Collections.Generic;
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using Content.Client.Disposal.Components;
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using Content.Client.Disposal.UI;
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using Content.Shared.Disposal;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Client.Animations;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.Systems;
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namespace Content.Client.Disposal.Systems
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{
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public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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{
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public List<DisposalUnitComponent> PressuringDisposals = new();
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[Dependency] private readonly AppearanceSystem AppearanceSystem = default!;
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[Dependency] private readonly AnimationPlayerSystem AnimationSystem = default!;
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[Dependency] private readonly SharedAudioSystem SoundSystem = default!;
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private const string AnimationKey = "disposal_unit_animation";
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public void UpdateActive(DisposalUnitComponent component, bool active)
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private List<EntityUid> PressuringDisposals = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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public void UpdateActive(EntityUid disposalEntity, bool active)
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{
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if (active)
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{
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if (!PressuringDisposals.Contains(component))
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PressuringDisposals.Add(component);
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if (!PressuringDisposals.Contains(disposalEntity))
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PressuringDisposals.Add(disposalEntity);
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}
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else
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{
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PressuringDisposals.Remove(component);
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PressuringDisposals.Remove(disposalEntity);
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}
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}
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@@ -30,20 +42,26 @@ namespace Content.Client.Disposal.Systems
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base.FrameUpdate(frameTime);
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for (var i = PressuringDisposals.Count - 1; i >= 0; i--)
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{
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var comp = PressuringDisposals[i];
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if (!UpdateInterface(comp)) continue;
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var disposal = PressuringDisposals[i];
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if (!UpdateInterface(disposal))
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continue;
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PressuringDisposals.RemoveAt(i);
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}
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}
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private bool UpdateInterface(DisposalUnitComponent component)
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private bool UpdateInterface(EntityUid disposalUnit)
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{
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if (component.Deleted) return true;
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if (!EntityManager.TryGetComponent(component.Owner, out ClientUserInterfaceComponent? userInterface)) return true;
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if (!TryComp(disposalUnit, out DisposalUnitComponent? component) || component.Deleted)
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return true;
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if (component.Deleted)
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return true;
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if (!TryComp(disposalUnit, out ClientUserInterfaceComponent? userInterface))
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return true;
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var state = component.UiState;
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if (state == null) return true;
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if (state == null)
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return true;
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foreach (var inter in userInterface.Interfaces)
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{
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@@ -55,5 +73,114 @@ namespace Content.Client.Disposal.Systems
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return true;
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}
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private void OnComponentInit(EntityUid uid, DisposalUnitComponent disposalUnit, ComponentInit args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if(!sprite.LayerMapTryGet(DisposalUnitVisualLayers.Base, out var baseLayerIdx))
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return; // Couldn't find the "normal" layer to return to after flush animation
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if(!sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayerIdx))
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return; // Couldn't find the flush animation layer
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var originalBaseState = sprite.LayerGetState(baseLayerIdx);
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var flushState = sprite.LayerGetState(flushLayerIdx);
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// Setup the flush animation to play
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disposalUnit.FlushAnimation = new Animation {
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Length = TimeSpan.FromSeconds(disposalUnit.FlushTime),
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AnimationTracks = {
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new AnimationTrackSpriteFlick {
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LayerKey = DisposalUnitVisualLayers.BaseFlush,
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KeyFrames = {
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// Play the flush animation
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new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
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// Return to base state (though, depending on how the unit is
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// configured we might get an appearence change event telling
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// us to go to charging state)
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new AnimationTrackSpriteFlick.KeyFrame(originalBaseState, disposalUnit.FlushTime)
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}
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},
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}
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};
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if (disposalUnit.FlushSound != null)
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{
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disposalUnit.FlushAnimation.AnimationTracks.Add(
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new AnimationTrackPlaySound {
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KeyFrames = {
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new AnimationTrackPlaySound.KeyFrame(SoundSystem.GetSound(disposalUnit.FlushSound), 0)
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}
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});
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}
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EnsureComp<AnimationPlayerComponent>(uid);
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UpdateState(uid, disposalUnit, sprite);
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}
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private void OnAppearanceChange(EntityUid uid, DisposalUnitComponent unit, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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{
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return;
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}
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UpdateState(uid, unit, args.Sprite);
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}
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// Update visuals and tick animation
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private void UpdateState(EntityUid uid, DisposalUnitComponent unit, SpriteComponent sprite)
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{
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if (!AppearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state))
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{
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return;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state == VisualState.Flushing);
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if (state == VisualState.Flushing)
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{
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if (!AnimationSystem.HasRunningAnimation(uid, AnimationKey))
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{
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AnimationSystem.Play(uid, unit.FlushAnimation, AnimationKey);
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}
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}
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if (!AppearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState))
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{
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handleState = HandleState.Normal;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
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if (!AppearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState))
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{
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lightState = LightStates.Off;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayCharging,
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(lightState & LightStates.Charging) != 0);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayReady,
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(lightState & LightStates.Ready) != 0);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayFull,
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(lightState & LightStates.Full) != 0);
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}
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}
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public enum DisposalUnitVisualLayers : byte
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{
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Unanchored,
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Base,
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BaseCharging,
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BaseFlush,
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OverlayCharging,
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OverlayReady,
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OverlayFull,
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OverlayEngaged
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}
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@@ -1,12 +1,9 @@
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using Content.Client.Disposal.Components;
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using Content.Client.Disposal.Components;
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using Content.Client.Disposal.Systems;
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using Content.Shared.Disposal;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.UI
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@@ -17,11 +14,14 @@ namespace Content.Client.Disposal.UI
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[UsedImplicitly]
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public sealed class DisposalUnitBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public MailingUnitWindow? MailingUnitWindow;
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public DisposalUnitWindow? DisposalUnitWindow;
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public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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private void ButtonPressed(UiButton button)
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@@ -76,7 +76,9 @@ namespace Content.Client.Disposal.UI
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner, out DisposalUnitComponent? component)) return;
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var entityId = Owner.Owner;
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if (!_entityManager.TryGetComponent(entityId, out DisposalUnitComponent? component))
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return;
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switch (state)
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{
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@@ -91,7 +93,7 @@ namespace Content.Client.Disposal.UI
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break;
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}
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EntitySystem.Get<DisposalUnitSystem>().UpdateActive(component, true);
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_entityManager.System<DisposalUnitSystem>().UpdateActive(entityId, true);
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}
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protected override void Dispose(bool disposing)
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@@ -1,169 +0,0 @@
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.Visualizers
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{
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[UsedImplicitly]
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public sealed class DisposalUnitVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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private const string AnimationKey = "disposal_unit_animation";
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[DataField("state_anchored", required: true)]
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private string? _stateAnchored;
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[DataField("state_unanchored", required: true)]
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private string? _stateUnAnchored;
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[DataField("state_charging", required: true)]
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private string? _stateCharging;
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[DataField("overlay_charging", required: true)]
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private string? _overlayCharging;
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[DataField("overlay_ready", required: true)]
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private string? _overlayReady;
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[DataField("overlay_full", required: true)]
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private string? _overlayFull;
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[DataField("overlay_engaged", required: true)]
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private string? _overlayEngaged;
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[DataField("state_flush", required: true)]
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private string? _stateFlush;
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[DataField("flush_sound", required: true)]
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private SoundSpecifier _flushSound = default!;
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[DataField("flush_time", required: true)]
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private float _flushTime;
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private Animation _flushAnimation = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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_flushAnimation = new Animation {Length = TimeSpan.FromSeconds(_flushTime)};
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var flick = new AnimationTrackSpriteFlick();
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_flushAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = DisposalUnitVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(_stateFlush, 0));
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var sound = new AnimationTrackPlaySound();
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_flushAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_flushSound.GetSound(), 0));
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}
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private void ChangeState(AppearanceComponent appearance)
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{
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if (!appearance.TryGetData(Visuals.VisualState, out VisualState state))
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{
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return;
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}
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(appearance.Owner, out SpriteComponent? sprite))
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{
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return;
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}
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switch (state)
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{
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case VisualState.UnAnchored:
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sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateUnAnchored);
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break;
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case VisualState.Anchored:
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sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
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break;
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case VisualState.Charging:
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sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateCharging);
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break;
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case VisualState.Flushing:
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sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
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var animPlayer = entities.GetComponent<AnimationPlayerComponent>(appearance.Owner);
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(_flushAnimation, AnimationKey);
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (!appearance.TryGetData(Visuals.Handle, out HandleState handleState))
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{
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handleState = HandleState.Normal;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Handle, handleState != HandleState.Normal);
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switch (handleState)
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{
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case HandleState.Normal:
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break;
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case HandleState.Engaged:
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sprite.LayerSetState(DisposalUnitVisualLayers.Handle, _overlayEngaged);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (!appearance.TryGetData(Visuals.Light, out LightState lightState))
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{
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lightState = LightState.Off;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Light, lightState != LightState.Off);
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switch (lightState)
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{
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case LightState.Off:
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break;
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case LightState.Charging:
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sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayCharging);
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break;
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case LightState.Full:
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sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayFull);
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break;
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case LightState.Ready:
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sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayReady);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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[Obsolete("Subscribe to your component being initialised instead.")]
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var entities = IoCManager.Resolve<IEntityManager>();
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entities.EnsureComponent<AnimationPlayerComponent>(entity);
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var appearance = entities.EnsureComponent<ClientAppearanceComponent>(entity);
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ChangeState(appearance);
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}
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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ChangeState(component);
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}
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}
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public enum DisposalUnitVisualLayers : byte
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{
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Base,
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Handle,
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Light
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}
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}
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@@ -62,12 +62,12 @@ namespace Content.IntegrationTests.Tests.Disposal
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UnitContains(unit, result, entities);
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}
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private void Flush(DisposalUnitComponent unit, bool result, params EntityUid[] entities)
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private void Flush(EntityUid unitEntity, DisposalUnitComponent unit, bool result, params EntityUid[] entities)
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{
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Assert.That(unit.Container.ContainedEntities, Is.SupersetOf(entities));
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Assert.That(entities.Length, Is.EqualTo(unit.Container.ContainedEntities.Count));
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Assert.That(result, Is.EqualTo(EntitySystem.Get<DisposalUnitSystem>().TryFlush(unit)));
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Assert.That(result, Is.EqualTo(EntitySystem.Get<DisposalUnitSystem>().TryFlush(unitEntity, unit)));
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Assert.That(result || entities.Length == 0, Is.EqualTo(unit.Container.ContainedEntities.Count == 0));
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}
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@@ -119,6 +119,7 @@ namespace Content.IntegrationTests.Tests.Disposal
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- type: DisposalUnit
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entryDelay: 0
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draggedEntryDelay: 0
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flushTime: 0
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- type: Anchorable
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- type: ApcPowerReceiver
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- type: Physics
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@@ -151,7 +152,7 @@ namespace Content.IntegrationTests.Tests.Disposal
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EntityUid wrench = default!;
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EntityUid disposalUnit = default!;
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EntityUid disposalTrunk = default!;
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DisposalUnitComponent unit = default!;
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DisposalUnitComponent unitComponent = default!;
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var entityManager = server.ResolveDependency<IEntityManager>();
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@@ -166,28 +167,28 @@ namespace Content.IntegrationTests.Tests.Disposal
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(disposalUnit).MapPosition);
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// Test for components existing
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ref DisposalUnitComponent? comp = ref unit!;
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ref DisposalUnitComponent? comp = ref unitComponent!;
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Assert.True(entityManager.TryGetComponent(disposalUnit, out comp));
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Assert.True(entityManager.HasComponent<DisposalEntryComponent>(disposalTrunk));
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// Can't insert, unanchored and unpowered
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entityManager.GetComponent<TransformComponent>(unit!.Owner).Anchored = false;
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UnitInsertContains(unit, false, human, wrench, disposalUnit, disposalTrunk);
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entityManager.GetComponent<TransformComponent>(unitComponent!.Owner).Anchored = false;
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UnitInsertContains(unitComponent, false, human, wrench, disposalUnit, disposalTrunk);
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});
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await server.WaitAssertion(() =>
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{
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// Anchor the disposal unit
|
||||
entityManager.GetComponent<TransformComponent>(unit.Owner).Anchored = true;
|
||||
entityManager.GetComponent<TransformComponent>(unitComponent.Owner).Anchored = true;
|
||||
|
||||
// No power
|
||||
Assert.False(unit.Powered);
|
||||
Assert.False(unitComponent.Powered);
|
||||
|
||||
// Can't insert the trunk or the unit into itself
|
||||
UnitInsertContains(unit, false, disposalUnit, disposalTrunk);
|
||||
UnitInsertContains(unitComponent, false, disposalUnit, disposalTrunk);
|
||||
|
||||
// Can insert mobs and items
|
||||
UnitInsertContains(unit, true, human, wrench);
|
||||
UnitInsertContains(unitComponent, true, human, wrench);
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
@@ -196,7 +197,7 @@ namespace Content.IntegrationTests.Tests.Disposal
|
||||
entityManager.GetComponent<TransformComponent>(disposalTrunk).WorldPosition += (1, 0);
|
||||
|
||||
// Fail to flush with a mob and an item
|
||||
Flush(unit, false, human, wrench);
|
||||
Flush(disposalUnit, unitComponent, false, human, wrench);
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
@@ -205,7 +206,7 @@ namespace Content.IntegrationTests.Tests.Disposal
|
||||
entityManager.GetComponent<TransformComponent>(disposalTrunk).WorldPosition -= (1, 0);
|
||||
|
||||
// Fail to flush with a mob and an item, no power
|
||||
Flush(unit, false, human, wrench);
|
||||
Flush(disposalUnit, unitComponent, false, human, wrench);
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
@@ -213,16 +214,16 @@ namespace Content.IntegrationTests.Tests.Disposal
|
||||
// Remove power need
|
||||
Assert.True(entityManager.TryGetComponent(disposalUnit, out ApcPowerReceiverComponent power));
|
||||
power!.NeedsPower = false;
|
||||
unit.Powered = true; //Power state changed event doesn't get fired smh
|
||||
unitComponent.Powered = true; //Power state changed event doesn't get fired smh
|
||||
|
||||
// Flush with a mob and an item
|
||||
Flush(unit, true, human, wrench);
|
||||
Flush(disposalUnit, unitComponent, true, human, wrench);
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Re-pressurizing
|
||||
Flush(unit, false);
|
||||
Flush(disposalUnit, unitComponent, false);
|
||||
});
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
|
||||
@@ -39,15 +39,19 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
// *This ejection also makes the target not collide with the unit.*
|
||||
// *This is on purpose.*
|
||||
|
||||
EntityUid? disposalId = null;
|
||||
DisposalUnitComponent? duc = null;
|
||||
if (_mapManager.TryGetGrid(holderTransform.GridUid, out var grid))
|
||||
{
|
||||
foreach (var contentUid in grid.GetLocal(holderTransform.Coordinates))
|
||||
{
|
||||
if (EntityManager.TryGetComponent(contentUid, out duc))
|
||||
{
|
||||
disposalId = contentUid;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var entity in holder.Container.ContainedEntities.ToArray())
|
||||
{
|
||||
@@ -71,9 +75,9 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
if (duc != null)
|
||||
if (disposalId != null && duc != null)
|
||||
{
|
||||
_disposalUnitSystem.TryEjectContents(duc);
|
||||
_disposalUnitSystem.TryEjectContents(disposalId.Value, duc);
|
||||
}
|
||||
|
||||
if (_atmosphereSystem.GetContainingMixture(uid, false, true) is {} environment)
|
||||
|
||||
@@ -41,7 +41,6 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
@@ -95,7 +94,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
// Verbs to flush the unit
|
||||
AlternativeVerb flushVerb = new();
|
||||
flushVerb.Act = () => Engage(component);
|
||||
flushVerb.Act = () => Engage(uid, component);
|
||||
flushVerb.Text = Loc.GetString("disposal-flush-verb-get-data-text");
|
||||
flushVerb.IconTexture = "/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png";
|
||||
flushVerb.Priority = 1;
|
||||
@@ -104,7 +103,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
// Verb to eject the contents
|
||||
AlternativeVerb ejectVerb = new()
|
||||
{
|
||||
Act = () => TryEjectContents(component),
|
||||
Act = () => TryEjectContents(uid, component),
|
||||
Category = VerbCategory.Eject,
|
||||
Text = Loc.GetString("disposal-eject-verb-get-data-text")
|
||||
};
|
||||
@@ -126,11 +125,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
// Add verb to climb inside of the unit,
|
||||
Verb verb = new()
|
||||
{
|
||||
Act = () => TryInsert(component.Owner, args.User, args.User),
|
||||
Act = () => TryInsert(uid, args.User, args.User),
|
||||
DoContactInteraction = true,
|
||||
Text = Loc.GetString("disposal-self-insert-verb-get-data-text")
|
||||
};
|
||||
// TODO VERN ICON
|
||||
// TODO VERB ICON
|
||||
// TODO VERB CATEGORY
|
||||
// create a verb category for "enter"?
|
||||
// See also, medical scanner. Also maybe add verbs for entering lockers/body bags?
|
||||
@@ -156,7 +155,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
_handsSystem.TryDropIntoContainer(args.User, args.Using.Value, component.Container, checkActionBlocker: false, args.Hands);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Using.Value)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(component, args.Using.Value);
|
||||
AfterInsert(uid, component, args.Using.Value);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -167,7 +166,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
var toInsert = ev.ToInsert;
|
||||
|
||||
if (!EntityManager.TryGetComponent(ev.Unit, out DisposalUnitComponent? unit))
|
||||
if (!TryComp(ev.Unit, out DisposalUnitComponent? unit))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -176,20 +175,20 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
return;
|
||||
if (ev.User != null)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium,
|
||||
$"{ToPrettyString(ev.User.Value):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(unit.Owner)}");
|
||||
AfterInsert(unit, toInsert);
|
||||
$"{ToPrettyString(ev.User.Value):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(ev.Unit)}");
|
||||
AfterInsert(ev.Unit, unit, toInsert);
|
||||
}
|
||||
|
||||
public void DoInsertDisposalUnit(EntityUid unit, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
|
||||
public void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
|
||||
{
|
||||
if (!Resolve(unit, ref disposal))
|
||||
if (!Resolve(uid, ref disposal))
|
||||
return;
|
||||
|
||||
if (!disposal.Container.Insert(toInsert))
|
||||
return;
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(unit)}");
|
||||
AfterInsert(disposal, toInsert);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(uid, disposal, toInsert);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -197,10 +196,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
base.Update(frameTime);
|
||||
foreach (var (_, comp) in EntityQuery<ActiveDisposalUnitComponent, DisposalUnitComponent>())
|
||||
{
|
||||
if (!Update(comp, frameTime))
|
||||
var uid = comp.Owner;
|
||||
if (!Update(uid, comp, frameTime))
|
||||
continue;
|
||||
|
||||
RemComp<ActiveDisposalUnitComponent>(comp.Owner);
|
||||
RemComp<ActiveDisposalUnitComponent>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,11 +215,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
switch (args.Button)
|
||||
{
|
||||
case SharedDisposalUnitComponent.UiButton.Eject:
|
||||
TryEjectContents(component);
|
||||
TryEjectContents(uid, component);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit eject button on {ToPrettyString(uid)}");
|
||||
break;
|
||||
case SharedDisposalUnitComponent.UiButton.Engage:
|
||||
ToggleEngage(component);
|
||||
ToggleEngage(uid, component);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit flush button on {ToPrettyString(uid)}, it's now {(component.Engaged ? "on" : "off")}");
|
||||
break;
|
||||
case SharedDisposalUnitComponent.UiButton.Power:
|
||||
@@ -230,17 +230,17 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleEngage(DisposalUnitComponent component)
|
||||
public void ToggleEngage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged ^= true;
|
||||
|
||||
if (component.Engaged)
|
||||
{
|
||||
Engage(component);
|
||||
Engage(uid, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
Disengage(component);
|
||||
Disengage(uid, component);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -248,13 +248,13 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
#region Eventbus Handlers
|
||||
private void HandleActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
||||
if (!TryComp(args.User, out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
_ui.TryOpen(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
_ui.TryOpen(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
private void HandleAfterInteractUsing(EntityUid uid, DisposalUnitComponent component, AfterInteractUsingEvent args)
|
||||
@@ -262,7 +262,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
if (args.Handled || !args.CanReach)
|
||||
return;
|
||||
|
||||
if (!EntityManager.HasComponent<HandsComponent>(args.User))
|
||||
if (!HasComp<HandsComponent>(args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -273,7 +273,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Used)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(component, args.Used);
|
||||
AfterInsert(uid, component, args.Used);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -292,16 +292,16 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
|
||||
if (args.User != null)
|
||||
_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(args.Thrown)} thrown by {ToPrettyString(args.User.Value):player} landed in {ToPrettyString(uid)}");
|
||||
AfterInsert(component, args.Thrown);
|
||||
AfterInsert(uid, component, args.Thrown);
|
||||
}
|
||||
|
||||
private void HandleDisposalInit(EntityUid uid, DisposalUnitComponent component, ComponentInit args)
|
||||
{
|
||||
component.Container = _containerSystem.EnsureContainer<Container>(uid, SharedDisposalUnitComponent.ContainerId);
|
||||
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
if (!EntityManager.HasComponent<AnchorableComponent>(component.Owner))
|
||||
if (!HasComp<AnchorableComponent>(uid))
|
||||
{
|
||||
Logger.WarningS("VitalComponentMissing", $"Disposal unit {uid} is missing an {nameof(AnchorableComponent)}");
|
||||
}
|
||||
@@ -311,10 +311,10 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
foreach (var entity in component.Container.ContainedEntities.ToArray())
|
||||
{
|
||||
component.Container.ForceRemove(entity);
|
||||
component.Container.Remove(entity, force: true);
|
||||
}
|
||||
|
||||
_ui.TryCloseAll(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
|
||||
_ui.TryCloseAll(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
|
||||
component.AutomaticEngageToken?.Cancel();
|
||||
component.AutomaticEngageToken = null;
|
||||
|
||||
@@ -336,28 +336,28 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
component.AutomaticEngageToken = null;
|
||||
}
|
||||
|
||||
HandleStateChange(component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, args.Powered);
|
||||
HandleStateChange(uid, component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, args.Powered);
|
||||
|
||||
if (component.Engaged && !TryFlush(component))
|
||||
if (component.Engaged && !TryFlush(uid, component))
|
||||
{
|
||||
TryQueueEngage(component);
|
||||
TryQueueEngage(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add or remove this disposal from the active ones for updating.
|
||||
/// </summary>
|
||||
public void HandleStateChange(DisposalUnitComponent component, bool active)
|
||||
public void HandleStateChange(EntityUid uid, DisposalUnitComponent component, bool active)
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
EnsureComp<ActiveDisposalUnitComponent>(component.Owner);
|
||||
EnsureComp<ActiveDisposalUnitComponent>(uid);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemComp<ActiveDisposalUnitComponent>(component.Owner);
|
||||
RemComp<ActiveDisposalUnitComponent>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,7 +365,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
var currentTime = GameTiming.CurTime;
|
||||
|
||||
if (!EntityManager.TryGetComponent(args.Entity, out HandsComponent? hands) ||
|
||||
if (!TryComp(args.Entity, out HandsComponent? hands) ||
|
||||
hands.Count == 0 ||
|
||||
currentTime < component.LastExitAttempt + ExitAttemptDelay)
|
||||
{
|
||||
@@ -373,7 +373,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
component.LastExitAttempt = currentTime;
|
||||
Remove(component, args.Entity);
|
||||
Remove(uid, component, args.Entity);
|
||||
}
|
||||
|
||||
private void OnAnchorChanged(EntityUid uid, DisposalUnitComponent component, ref AnchorStateChangedEvent args)
|
||||
@@ -381,26 +381,26 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
if (Terminating(uid))
|
||||
return;
|
||||
|
||||
UpdateVisualState(component);
|
||||
UpdateVisualState(uid, component);
|
||||
if (!args.Anchored)
|
||||
TryEjectContents(component);
|
||||
TryEjectContents(uid, component);
|
||||
}
|
||||
|
||||
private void HandleDestruction(EntityUid uid, DisposalUnitComponent component, DestructionEventArgs args)
|
||||
{
|
||||
TryEjectContents(component);
|
||||
TryEjectContents(uid, component);
|
||||
}
|
||||
|
||||
private void HandleDragDropOn(EntityUid uid, DisposalUnitComponent component, DragDropEvent args)
|
||||
{
|
||||
args.Handled = TryInsert(component.Owner, args.Dragged, args.User);
|
||||
args.Handled = TryInsert(uid, args.Dragged, args.User);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
|
||||
/// </summary>
|
||||
private bool Update(DisposalUnitComponent component, float frameTime)
|
||||
private bool Update(EntityUid uid, DisposalUnitComponent component, float frameTime)
|
||||
{
|
||||
var oldPressure = component.Pressure;
|
||||
|
||||
@@ -411,40 +411,55 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
|
||||
if (oldPressure < 1 && state == SharedDisposalUnitComponent.PressureState.Ready)
|
||||
{
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
if (component.Engaged)
|
||||
{
|
||||
TryFlush(component);
|
||||
TryFlush(uid, component);
|
||||
state = component.State;
|
||||
}
|
||||
}
|
||||
|
||||
if (component.State == SharedDisposalUnitComponent.PressureState.Pressurizing)
|
||||
{
|
||||
var oldTimeElapsed = oldPressure / PressurePerSecond;
|
||||
if (oldTimeElapsed < component.FlushTime && (oldTimeElapsed + frameTime) >= component.FlushTime)
|
||||
{
|
||||
// We've crossed over the amount of time it takes to flush. This will switch the
|
||||
// visuals over to a 'Charging' state.
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
Box2? disposalsBounds = null;
|
||||
var count = component.RecentlyEjected.Count;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? disposalsBody))
|
||||
if (!TryComp(uid, out PhysicsComponent? disposalsBody))
|
||||
{
|
||||
component.RecentlyEjected.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
disposalsBounds = _lookup.GetWorldAABB(disposalsBody.Owner);
|
||||
disposalsBounds = _lookup.GetWorldAABB(uid);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = component.RecentlyEjected.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var uid = component.RecentlyEjected[i];
|
||||
if (EntityManager.EntityExists(uid) &&
|
||||
EntityManager.TryGetComponent(uid, out PhysicsComponent? body))
|
||||
var ejectedId = component.RecentlyEjected[i];
|
||||
if (Exists(ejectedId) &&
|
||||
TryComp(ejectedId, out PhysicsComponent? body))
|
||||
{
|
||||
// TODO: We need to use a specific collision method (which sloth hasn't coded yet) for actual bounds overlaps.
|
||||
// Check for itemcomp as we won't just block the disposal unit "sleeping" for something it can't collide with anyway.
|
||||
if (!EntityManager.HasComponent<ItemComponent>(uid) && _lookup.GetWorldAABB(body.Owner).Intersects(disposalsBounds!.Value)) continue;
|
||||
if (!HasComp<ItemComponent>(ejectedId)
|
||||
&& _lookup.GetWorldAABB(ejectedId).Intersects(disposalsBounds!.Value))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
component.RecentlyEjected.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
@@ -495,30 +510,30 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
|
||||
public bool TryFlush(DisposalUnitComponent component)
|
||||
public bool TryFlush(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
if (component.Deleted || !CanFlush(component))
|
||||
if (component.Deleted || !CanFlush(uid, component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Allows the MailingUnitSystem to add tags or prevent flushing
|
||||
var beforeFlushArgs = new BeforeDisposalFlushEvent();
|
||||
RaiseLocalEvent(component.Owner, beforeFlushArgs);
|
||||
RaiseLocalEvent(uid, beforeFlushArgs);
|
||||
|
||||
if (beforeFlushArgs.Cancelled)
|
||||
{
|
||||
Disengage(component);
|
||||
Disengage(uid, component);
|
||||
return false;
|
||||
}
|
||||
|
||||
var xform = Transform(component.Owner);
|
||||
var xform = Transform(uid);
|
||||
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
|
||||
return false;
|
||||
|
||||
var coords = xform.Coordinates;
|
||||
var entry = grid.GetLocal(coords)
|
||||
.FirstOrDefault(entity => EntityManager.HasComponent<DisposalEntryComponent>(entity));
|
||||
.FirstOrDefault(entity => HasComp<DisposalEntryComponent>(entity));
|
||||
|
||||
if (entry == default)
|
||||
{
|
||||
@@ -526,8 +541,8 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
var air = component.Air;
|
||||
var entryComponent = EntityManager.GetComponent<DisposalEntryComponent>(entry);
|
||||
var indices = _transformSystem.GetGridOrMapTilePosition(component.Owner, xform);
|
||||
var entryComponent = Comp<DisposalEntryComponent>(entry);
|
||||
var indices = _transformSystem.GetGridOrMapTilePosition(uid, xform);
|
||||
|
||||
if (_atmosSystem.GetTileMixture(xform.GridUid, xform.MapUid, indices, true) is {Temperature: > 0} environment)
|
||||
{
|
||||
@@ -542,25 +557,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
component.AutomaticEngageToken = null;
|
||||
|
||||
component.Pressure = 0;
|
||||
component.State = component.Pressure >= 1 ? SharedDisposalUnitComponent.PressureState.Ready : SharedDisposalUnitComponent.PressureState.Pressurizing;
|
||||
component.State = SharedDisposalUnitComponent.PressureState.Pressurizing;
|
||||
|
||||
component.Engaged = false;
|
||||
|
||||
HandleStateChange(component, true);
|
||||
UpdateVisualState(component, true);
|
||||
UpdateInterface(component, component.Powered);
|
||||
HandleStateChange(uid, component, true);
|
||||
UpdateVisualState(uid, component, true);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateInterface(DisposalUnitComponent component, bool powered)
|
||||
public void UpdateInterface(EntityUid uid, DisposalUnitComponent component, bool powered)
|
||||
{
|
||||
var stateString = Loc.GetString($"disposal-unit-state-{component.State}");
|
||||
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(component.Owner), stateString, EstimatedFullPressure(component), powered, component.Engaged);
|
||||
_ui.TrySetUiState(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
|
||||
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(uid), stateString, EstimatedFullPressure(component), powered, component.Engaged);
|
||||
_ui.TrySetUiState(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
|
||||
|
||||
var stateUpdatedEvent = new DisposalUnitUIStateUpdatedEvent(state);
|
||||
RaiseLocalEvent(component.Owner, stateUpdatedEvent);
|
||||
RaiseLocalEvent(uid, stateUpdatedEvent);
|
||||
}
|
||||
|
||||
private TimeSpan EstimatedFullPressure(DisposalUnitComponent component)
|
||||
@@ -573,59 +588,64 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
return TimeSpan.FromSeconds(currentTime.TotalSeconds + (1.0f - pressure) / PressurePerSecond);
|
||||
}
|
||||
|
||||
public void UpdateVisualState(DisposalUnitComponent component)
|
||||
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
UpdateVisualState(component, false);
|
||||
UpdateVisualState(uid, component, false);
|
||||
}
|
||||
|
||||
public void UpdateVisualState(DisposalUnitComponent component, bool flush)
|
||||
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component, bool flush)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
|
||||
if (!TryComp(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
|
||||
if (!Comp<TransformComponent>(uid).Anchored)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
|
||||
return;
|
||||
}
|
||||
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
|
||||
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
|
||||
? SharedDisposalUnitComponent.HandleState.Engaged
|
||||
: SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
||||
|
||||
if (!component.Powered)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
|
||||
return;
|
||||
}
|
||||
|
||||
var lightState = SharedDisposalUnitComponent.LightStates.Off;
|
||||
if (flush)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
|
||||
return;
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
|
||||
}
|
||||
|
||||
if (component.Container.ContainedEntities.Count > 0)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Full, appearance);
|
||||
return;
|
||||
lightState |= SharedDisposalUnitComponent.LightStates.Full;
|
||||
}
|
||||
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, component.Pressure < 1
|
||||
? SharedDisposalUnitComponent.LightState.Charging
|
||||
: SharedDisposalUnitComponent.LightState.Ready, appearance);
|
||||
}
|
||||
|
||||
public void Remove(DisposalUnitComponent component, EntityUid entity)
|
||||
if (component.Pressure < 1)
|
||||
{
|
||||
component.Container.Remove(entity);
|
||||
lightState |= SharedDisposalUnitComponent.LightStates.Charging;
|
||||
}
|
||||
else if (!component.Engaged)
|
||||
{
|
||||
lightState |= SharedDisposalUnitComponent.LightStates.Ready;
|
||||
}
|
||||
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, lightState, appearance);
|
||||
}
|
||||
|
||||
public void Remove(EntityUid uid, DisposalUnitComponent component, EntityUid toRemove)
|
||||
{
|
||||
component.Container.Remove(toRemove);
|
||||
|
||||
if (component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
@@ -633,46 +653,48 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
component.AutomaticEngageToken = null;
|
||||
}
|
||||
|
||||
if (!component.RecentlyEjected.Contains(entity))
|
||||
component.RecentlyEjected.Add(entity);
|
||||
if (!component.RecentlyEjected.Contains(toRemove))
|
||||
component.RecentlyEjected.Add(toRemove);
|
||||
|
||||
Dirty(component);
|
||||
HandleStateChange(component, true);
|
||||
UpdateVisualState(component);
|
||||
HandleStateChange(uid, component, active: true);
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
|
||||
public bool CanFlush(DisposalUnitComponent component)
|
||||
public bool CanFlush(EntityUid unit, DisposalUnitComponent component)
|
||||
{
|
||||
return component.State == SharedDisposalUnitComponent.PressureState.Ready && component.Powered && EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored;
|
||||
return component.State == SharedDisposalUnitComponent.PressureState.Ready
|
||||
&& component.Powered
|
||||
&& Comp<TransformComponent>(unit).Anchored;
|
||||
}
|
||||
|
||||
public void Engage(DisposalUnitComponent component)
|
||||
public void Engage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged = true;
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
if (CanFlush(component))
|
||||
if (CanFlush(uid, component))
|
||||
{
|
||||
component.Owner.SpawnTimer(component.FlushDelay, () => TryFlush(component));
|
||||
uid.SpawnTimer(component.FlushDelay, () => TryFlush(uid, component));
|
||||
}
|
||||
}
|
||||
|
||||
public void Disengage(DisposalUnitComponent component)
|
||||
public void Disengage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged = false;
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all entities currently in the disposal unit.
|
||||
/// </summary>
|
||||
public void TryEjectContents(DisposalUnitComponent component)
|
||||
public void TryEjectContents(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
foreach (var entity in component.Container.ContainedEntities.ToArray())
|
||||
{
|
||||
Remove(component, entity);
|
||||
Remove(uid, component, entity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,7 +709,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
/// <summary>
|
||||
/// If something is inserted (or the likes) then we'll queue up a flush in the future.
|
||||
/// </summary>
|
||||
public void TryQueueEngage(DisposalUnitComponent component)
|
||||
public void TryQueueEngage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
if (component.Deleted || !component.AutomaticEngage || !component.Powered && component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
@@ -696,25 +718,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
|
||||
component.AutomaticEngageToken = new CancellationTokenSource();
|
||||
|
||||
component.Owner.SpawnTimer(component.AutomaticEngageTime, () =>
|
||||
uid.SpawnTimer(component.AutomaticEngageTime, () =>
|
||||
{
|
||||
if (!TryFlush(component))
|
||||
if (!TryFlush(uid, component))
|
||||
{
|
||||
TryQueueEngage(component);
|
||||
TryQueueEngage(uid, component);
|
||||
}
|
||||
}, component.AutomaticEngageToken.Token);
|
||||
}
|
||||
|
||||
public void AfterInsert(DisposalUnitComponent component, EntityUid entity)
|
||||
public void AfterInsert(EntityUid uid, DisposalUnitComponent component, EntityUid inserted)
|
||||
{
|
||||
TryQueueEngage(component);
|
||||
TryQueueEngage(uid, component);
|
||||
|
||||
if (EntityManager.TryGetComponent(entity, out ActorComponent? actor))
|
||||
if (TryComp(inserted, out ActorComponent? actor))
|
||||
{
|
||||
_ui.TryClose(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
_ui.TryClose(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
UpdateVisualState(component);
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace Content.Shared.Disposal.Components
|
||||
/// </summary>
|
||||
public List<EntityUid> RecentlyEjected = new();
|
||||
|
||||
[DataField("flushTime", required: true)]
|
||||
public readonly float FlushTime;
|
||||
|
||||
[DataField("mobsCanEnter")]
|
||||
public bool MobsCanEnter = true;
|
||||
@@ -44,12 +46,12 @@ namespace Content.Shared.Disposal.Components
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum LightState : byte
|
||||
public enum LightStates : byte
|
||||
{
|
||||
Off,
|
||||
Charging,
|
||||
Full,
|
||||
Ready
|
||||
Off = 0,
|
||||
Charging = 1 << 0,
|
||||
Full = 1 << 1,
|
||||
Ready = 1 << 2
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -14,11 +14,21 @@
|
||||
snapCardinals: true
|
||||
layers:
|
||||
- state: condisposal
|
||||
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
||||
- state: disposal
|
||||
map: [ "enum.DisposalUnitVisualLayers.Base" ]
|
||||
- state: dispover-handle
|
||||
map: ["enum.DisposalUnitVisualLayers.Handle"]
|
||||
- state: disposal-charging
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
|
||||
- state: disposal-flush
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
|
||||
- state: dispover-charge
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
|
||||
- state: dispover-ready
|
||||
map: ["enum.DisposalUnitVisualLayers.Light"]
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayReady" ]
|
||||
- state: dispover-full
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayFull" ]
|
||||
- state: dispover-handle
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Fixtures
|
||||
@@ -54,19 +64,6 @@
|
||||
min: 1
|
||||
max: 1
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DisposalUnitVisualizer
|
||||
state_unanchored: condisposal
|
||||
state_anchored: disposal
|
||||
state_charging: disposal-charging
|
||||
overlay_charging: dispover-charge
|
||||
overlay_ready: dispover-ready
|
||||
overlay_full: dispover-full
|
||||
overlay_engaged: dispover-handle
|
||||
state_flush: disposal-flush
|
||||
flush_sound:
|
||||
path: /Audio/Machines/disposalflush.ogg
|
||||
flush_time: 2
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.DisposalUnitUiKey.Key
|
||||
@@ -87,6 +84,8 @@
|
||||
graph: DisposalMachine
|
||||
node: disposal_unit
|
||||
- type: DisposalUnit
|
||||
flushSound:
|
||||
path: /Audio/Machines/disposalflush.ogg
|
||||
flushTime: 2
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
@@ -104,18 +103,30 @@
|
||||
sprite: Structures/Piping/disposal.rsi
|
||||
layers:
|
||||
- state: conmailing
|
||||
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
||||
- state: mailing
|
||||
map: [ "enum.DisposalUnitVisualLayers.Base" ]
|
||||
- state: mailover-handle
|
||||
map: [ "enum.DisposalUnitVisualLayers.Handle" ]
|
||||
- state: mailing-charging
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
|
||||
- state: mailing-flush
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
|
||||
- state: dispover-charge
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
|
||||
- state: dispover-ready
|
||||
map: [ "enum.DisposalUnitVisualLayers.Light" ]
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayReady" ]
|
||||
- state: dispover-full
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayFull" ]
|
||||
- state: mailover-handle
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]
|
||||
- type: Construction
|
||||
graph: DisposalMachine
|
||||
node: mailing_unit
|
||||
- type: DisposalUnit
|
||||
flushTime: 2
|
||||
autoEngageEnabled: false
|
||||
mobsCanEnter: false
|
||||
flushSound:
|
||||
path: /Audio/Machines/disposalflush.ogg
|
||||
flushTime: 2
|
||||
- type: MailingUnit
|
||||
- type: DeviceNetwork
|
||||
deviceNetId: Wired
|
||||
@@ -124,19 +135,6 @@
|
||||
- type: WiredNetworkConnection
|
||||
- type: Configuration
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DisposalUnitVisualizer
|
||||
state_unanchored: conmailing
|
||||
state_anchored: mailing
|
||||
state_charging: mailing-charging
|
||||
overlay_charging: dispover-charge
|
||||
overlay_ready: dispover-ready
|
||||
overlay_full: dispover-full
|
||||
overlay_engaged: mailover-handle
|
||||
state_flush: mailing-flush
|
||||
flush_sound:
|
||||
path: /Audio/Machines/disposalflush.ogg
|
||||
flush_time: 2
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.MailingUnitUiKey.Key
|
||||
|
||||
Reference in New Issue
Block a user