Convert DisposalUnitVisualizer to VisualizerSystem (#13637)

This commit is contained in:
eoineoineoin
2023-02-03 22:26:50 +00:00
committed by GitHub
parent efd689d98e
commit be94048932
9 changed files with 386 additions and 394 deletions

View File

@@ -1,6 +1,6 @@
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;
using Robust.Shared.GameObjects;
using Content.Shared.Disposal.Components;
using Robust.Client.Animations;
using Robust.Shared.Audio;
namespace Content.Client.Disposal.Components
{
@@ -8,6 +8,11 @@ namespace Content.Client.Disposal.Components
[ComponentReference(typeof(SharedDisposalUnitComponent))]
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
{
[DataField("flushSound")]
public readonly SoundSpecifier? FlushSound;
public Animation FlushAnimation = default!;
public DisposalUnitBoundUserInterfaceState? UiState;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)

View File

@@ -1,27 +1,39 @@
using System.Collections.Generic;
using Content.Client.Disposal.Components;
using Content.Client.Disposal.UI;
using Content.Shared.Disposal;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Client.Animations;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.Systems;
namespace Content.Client.Disposal.Systems
{
public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
public List<DisposalUnitComponent> PressuringDisposals = new();
[Dependency] private readonly AppearanceSystem AppearanceSystem = default!;
[Dependency] private readonly AnimationPlayerSystem AnimationSystem = default!;
[Dependency] private readonly SharedAudioSystem SoundSystem = default!;
private const string AnimationKey = "disposal_unit_animation";
public void UpdateActive(DisposalUnitComponent component, bool active)
private List<EntityUid> PressuringDisposals = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
public void UpdateActive(EntityUid disposalEntity, bool active)
{
if (active)
{
if (!PressuringDisposals.Contains(component))
PressuringDisposals.Add(component);
if (!PressuringDisposals.Contains(disposalEntity))
PressuringDisposals.Add(disposalEntity);
}
else
{
PressuringDisposals.Remove(component);
PressuringDisposals.Remove(disposalEntity);
}
}
@@ -30,20 +42,26 @@ namespace Content.Client.Disposal.Systems
base.FrameUpdate(frameTime);
for (var i = PressuringDisposals.Count - 1; i >= 0; i--)
{
var comp = PressuringDisposals[i];
if (!UpdateInterface(comp)) continue;
var disposal = PressuringDisposals[i];
if (!UpdateInterface(disposal))
continue;
PressuringDisposals.RemoveAt(i);
}
}
private bool UpdateInterface(DisposalUnitComponent component)
private bool UpdateInterface(EntityUid disposalUnit)
{
if (component.Deleted) return true;
if (!EntityManager.TryGetComponent(component.Owner, out ClientUserInterfaceComponent? userInterface)) return true;
if (!TryComp(disposalUnit, out DisposalUnitComponent? component) || component.Deleted)
return true;
if (component.Deleted)
return true;
if (!TryComp(disposalUnit, out ClientUserInterfaceComponent? userInterface))
return true;
var state = component.UiState;
if (state == null) return true;
if (state == null)
return true;
foreach (var inter in userInterface.Interfaces)
{
@@ -55,5 +73,114 @@ namespace Content.Client.Disposal.Systems
return true;
}
private void OnComponentInit(EntityUid uid, DisposalUnitComponent disposalUnit, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if(!sprite.LayerMapTryGet(DisposalUnitVisualLayers.Base, out var baseLayerIdx))
return; // Couldn't find the "normal" layer to return to after flush animation
if(!sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayerIdx))
return; // Couldn't find the flush animation layer
var originalBaseState = sprite.LayerGetState(baseLayerIdx);
var flushState = sprite.LayerGetState(flushLayerIdx);
// Setup the flush animation to play
disposalUnit.FlushAnimation = new Animation {
Length = TimeSpan.FromSeconds(disposalUnit.FlushTime),
AnimationTracks = {
new AnimationTrackSpriteFlick {
LayerKey = DisposalUnitVisualLayers.BaseFlush,
KeyFrames = {
// Play the flush animation
new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
// Return to base state (though, depending on how the unit is
// configured we might get an appearence change event telling
// us to go to charging state)
new AnimationTrackSpriteFlick.KeyFrame(originalBaseState, disposalUnit.FlushTime)
}
},
}
};
if (disposalUnit.FlushSound != null)
{
disposalUnit.FlushAnimation.AnimationTracks.Add(
new AnimationTrackPlaySound {
KeyFrames = {
new AnimationTrackPlaySound.KeyFrame(SoundSystem.GetSound(disposalUnit.FlushSound), 0)
}
});
}
EnsureComp<AnimationPlayerComponent>(uid);
UpdateState(uid, disposalUnit, sprite);
}
private void OnAppearanceChange(EntityUid uid, DisposalUnitComponent unit, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
{
return;
}
UpdateState(uid, unit, args.Sprite);
}
// Update visuals and tick animation
private void UpdateState(EntityUid uid, DisposalUnitComponent unit, SpriteComponent sprite)
{
if (!AppearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state))
{
return;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state == VisualState.Flushing);
if (state == VisualState.Flushing)
{
if (!AnimationSystem.HasRunningAnimation(uid, AnimationKey))
{
AnimationSystem.Play(uid, unit.FlushAnimation, AnimationKey);
}
}
if (!AppearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState))
{
handleState = HandleState.Normal;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
if (!AppearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState))
{
lightState = LightStates.Off;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayCharging,
(lightState & LightStates.Charging) != 0);
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayReady,
(lightState & LightStates.Ready) != 0);
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayFull,
(lightState & LightStates.Full) != 0);
}
}
public enum DisposalUnitVisualLayers : byte
{
Unanchored,
Base,
BaseCharging,
BaseFlush,
OverlayCharging,
OverlayReady,
OverlayFull,
OverlayEngaged
}

View File

@@ -1,12 +1,9 @@
using Content.Client.Disposal.Components;
using Content.Client.Disposal.Components;
using Content.Client.Disposal.Systems;
using Content.Shared.Disposal;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.UI
@@ -17,11 +14,14 @@ namespace Content.Client.Disposal.UI
[UsedImplicitly]
public sealed class DisposalUnitBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public MailingUnitWindow? MailingUnitWindow;
public DisposalUnitWindow? DisposalUnitWindow;
public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
private void ButtonPressed(UiButton button)
@@ -76,7 +76,9 @@ namespace Content.Client.Disposal.UI
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner, out DisposalUnitComponent? component)) return;
var entityId = Owner.Owner;
if (!_entityManager.TryGetComponent(entityId, out DisposalUnitComponent? component))
return;
switch (state)
{
@@ -91,7 +93,7 @@ namespace Content.Client.Disposal.UI
break;
}
EntitySystem.Get<DisposalUnitSystem>().UpdateActive(component, true);
_entityManager.System<DisposalUnitSystem>().UpdateActive(entityId, true);
}
protected override void Dispose(bool disposing)

View File

@@ -1,169 +0,0 @@
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.Visualizers
{
[UsedImplicitly]
public sealed class DisposalUnitVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string AnimationKey = "disposal_unit_animation";
[DataField("state_anchored", required: true)]
private string? _stateAnchored;
[DataField("state_unanchored", required: true)]
private string? _stateUnAnchored;
[DataField("state_charging", required: true)]
private string? _stateCharging;
[DataField("overlay_charging", required: true)]
private string? _overlayCharging;
[DataField("overlay_ready", required: true)]
private string? _overlayReady;
[DataField("overlay_full", required: true)]
private string? _overlayFull;
[DataField("overlay_engaged", required: true)]
private string? _overlayEngaged;
[DataField("state_flush", required: true)]
private string? _stateFlush;
[DataField("flush_sound", required: true)]
private SoundSpecifier _flushSound = default!;
[DataField("flush_time", required: true)]
private float _flushTime;
private Animation _flushAnimation = default!;
void ISerializationHooks.AfterDeserialization()
{
_flushAnimation = new Animation {Length = TimeSpan.FromSeconds(_flushTime)};
var flick = new AnimationTrackSpriteFlick();
_flushAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DisposalUnitVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(_stateFlush, 0));
var sound = new AnimationTrackPlaySound();
_flushAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_flushSound.GetSound(), 0));
}
private void ChangeState(AppearanceComponent appearance)
{
if (!appearance.TryGetData(Visuals.VisualState, out VisualState state))
{
return;
}
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(appearance.Owner, out SpriteComponent? sprite))
{
return;
}
switch (state)
{
case VisualState.UnAnchored:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateUnAnchored);
break;
case VisualState.Anchored:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
break;
case VisualState.Charging:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateCharging);
break;
case VisualState.Flushing:
sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
var animPlayer = entities.GetComponent<AnimationPlayerComponent>(appearance.Owner);
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_flushAnimation, AnimationKey);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
if (!appearance.TryGetData(Visuals.Handle, out HandleState handleState))
{
handleState = HandleState.Normal;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.Handle, handleState != HandleState.Normal);
switch (handleState)
{
case HandleState.Normal:
break;
case HandleState.Engaged:
sprite.LayerSetState(DisposalUnitVisualLayers.Handle, _overlayEngaged);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (!appearance.TryGetData(Visuals.Light, out LightState lightState))
{
lightState = LightState.Off;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.Light, lightState != LightState.Off);
switch (lightState)
{
case LightState.Off:
break;
case LightState.Charging:
sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayCharging);
break;
case LightState.Full:
sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayFull);
break;
case LightState.Ready:
sprite.LayerSetState(DisposalUnitVisualLayers.Light, _overlayReady);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entities = IoCManager.Resolve<IEntityManager>();
entities.EnsureComponent<AnimationPlayerComponent>(entity);
var appearance = entities.EnsureComponent<ClientAppearanceComponent>(entity);
ChangeState(appearance);
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
public enum DisposalUnitVisualLayers : byte
{
Base,
Handle,
Light
}
}

View File

@@ -62,12 +62,12 @@ namespace Content.IntegrationTests.Tests.Disposal
UnitContains(unit, result, entities);
}
private void Flush(DisposalUnitComponent unit, bool result, params EntityUid[] entities)
private void Flush(EntityUid unitEntity, DisposalUnitComponent unit, bool result, params EntityUid[] entities)
{
Assert.That(unit.Container.ContainedEntities, Is.SupersetOf(entities));
Assert.That(entities.Length, Is.EqualTo(unit.Container.ContainedEntities.Count));
Assert.That(result, Is.EqualTo(EntitySystem.Get<DisposalUnitSystem>().TryFlush(unit)));
Assert.That(result, Is.EqualTo(EntitySystem.Get<DisposalUnitSystem>().TryFlush(unitEntity, unit)));
Assert.That(result || entities.Length == 0, Is.EqualTo(unit.Container.ContainedEntities.Count == 0));
}
@@ -119,6 +119,7 @@ namespace Content.IntegrationTests.Tests.Disposal
- type: DisposalUnit
entryDelay: 0
draggedEntryDelay: 0
flushTime: 0
- type: Anchorable
- type: ApcPowerReceiver
- type: Physics
@@ -151,7 +152,7 @@ namespace Content.IntegrationTests.Tests.Disposal
EntityUid wrench = default!;
EntityUid disposalUnit = default!;
EntityUid disposalTrunk = default!;
DisposalUnitComponent unit = default!;
DisposalUnitComponent unitComponent = default!;
var entityManager = server.ResolveDependency<IEntityManager>();
@@ -166,28 +167,28 @@ namespace Content.IntegrationTests.Tests.Disposal
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(disposalUnit).MapPosition);
// Test for components existing
ref DisposalUnitComponent? comp = ref unit!;
ref DisposalUnitComponent? comp = ref unitComponent!;
Assert.True(entityManager.TryGetComponent(disposalUnit, out comp));
Assert.True(entityManager.HasComponent<DisposalEntryComponent>(disposalTrunk));
// Can't insert, unanchored and unpowered
entityManager.GetComponent<TransformComponent>(unit!.Owner).Anchored = false;
UnitInsertContains(unit, false, human, wrench, disposalUnit, disposalTrunk);
entityManager.GetComponent<TransformComponent>(unitComponent!.Owner).Anchored = false;
UnitInsertContains(unitComponent, false, human, wrench, disposalUnit, disposalTrunk);
});
await server.WaitAssertion(() =>
{
// Anchor the disposal unit
entityManager.GetComponent<TransformComponent>(unit.Owner).Anchored = true;
entityManager.GetComponent<TransformComponent>(unitComponent.Owner).Anchored = true;
// No power
Assert.False(unit.Powered);
Assert.False(unitComponent.Powered);
// Can't insert the trunk or the unit into itself
UnitInsertContains(unit, false, disposalUnit, disposalTrunk);
UnitInsertContains(unitComponent, false, disposalUnit, disposalTrunk);
// Can insert mobs and items
UnitInsertContains(unit, true, human, wrench);
UnitInsertContains(unitComponent, true, human, wrench);
});
await server.WaitAssertion(() =>
@@ -196,7 +197,7 @@ namespace Content.IntegrationTests.Tests.Disposal
entityManager.GetComponent<TransformComponent>(disposalTrunk).WorldPosition += (1, 0);
// Fail to flush with a mob and an item
Flush(unit, false, human, wrench);
Flush(disposalUnit, unitComponent, false, human, wrench);
});
await server.WaitAssertion(() =>
@@ -205,7 +206,7 @@ namespace Content.IntegrationTests.Tests.Disposal
entityManager.GetComponent<TransformComponent>(disposalTrunk).WorldPosition -= (1, 0);
// Fail to flush with a mob and an item, no power
Flush(unit, false, human, wrench);
Flush(disposalUnit, unitComponent, false, human, wrench);
});
await server.WaitAssertion(() =>
@@ -213,16 +214,16 @@ namespace Content.IntegrationTests.Tests.Disposal
// Remove power need
Assert.True(entityManager.TryGetComponent(disposalUnit, out ApcPowerReceiverComponent power));
power!.NeedsPower = false;
unit.Powered = true; //Power state changed event doesn't get fired smh
unitComponent.Powered = true; //Power state changed event doesn't get fired smh
// Flush with a mob and an item
Flush(unit, true, human, wrench);
Flush(disposalUnit, unitComponent, true, human, wrench);
});
await server.WaitAssertion(() =>
{
// Re-pressurizing
Flush(unit, false);
Flush(disposalUnit, unitComponent, false);
});
await pairTracker.CleanReturnAsync();
}

View File

@@ -39,15 +39,19 @@ namespace Content.Server.Disposal.Unit.EntitySystems
// *This ejection also makes the target not collide with the unit.*
// *This is on purpose.*
EntityUid? disposalId = null;
DisposalUnitComponent? duc = null;
if (_mapManager.TryGetGrid(holderTransform.GridUid, out var grid))
{
foreach (var contentUid in grid.GetLocal(holderTransform.Coordinates))
{
if (EntityManager.TryGetComponent(contentUid, out duc))
{
disposalId = contentUid;
break;
}
}
}
foreach (var entity in holder.Container.ContainedEntities.ToArray())
{
@@ -71,9 +75,9 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
}
if (duc != null)
if (disposalId != null && duc != null)
{
_disposalUnitSystem.TryEjectContents(duc);
_disposalUnitSystem.TryEjectContents(disposalId.Value, duc);
}
if (_atmosphereSystem.GetContainingMixture(uid, false, true) is {} environment)

View File

@@ -41,7 +41,6 @@ namespace Content.Server.Disposal.Unit.EntitySystems
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
@@ -95,7 +94,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
// Verbs to flush the unit
AlternativeVerb flushVerb = new();
flushVerb.Act = () => Engage(component);
flushVerb.Act = () => Engage(uid, component);
flushVerb.Text = Loc.GetString("disposal-flush-verb-get-data-text");
flushVerb.IconTexture = "/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png";
flushVerb.Priority = 1;
@@ -104,7 +103,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
// Verb to eject the contents
AlternativeVerb ejectVerb = new()
{
Act = () => TryEjectContents(component),
Act = () => TryEjectContents(uid, component),
Category = VerbCategory.Eject,
Text = Loc.GetString("disposal-eject-verb-get-data-text")
};
@@ -126,11 +125,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
// Add verb to climb inside of the unit,
Verb verb = new()
{
Act = () => TryInsert(component.Owner, args.User, args.User),
Act = () => TryInsert(uid, args.User, args.User),
DoContactInteraction = true,
Text = Loc.GetString("disposal-self-insert-verb-get-data-text")
};
// TODO VERN ICON
// TODO VERB ICON
// TODO VERB CATEGORY
// create a verb category for "enter"?
// See also, medical scanner. Also maybe add verbs for entering lockers/body bags?
@@ -156,7 +155,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
_handsSystem.TryDropIntoContainer(args.User, args.Using.Value, component.Container, checkActionBlocker: false, args.Hands);
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Using.Value)} into {ToPrettyString(uid)}");
AfterInsert(component, args.Using.Value);
AfterInsert(uid, component, args.Using.Value);
}
};
@@ -167,7 +166,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
var toInsert = ev.ToInsert;
if (!EntityManager.TryGetComponent(ev.Unit, out DisposalUnitComponent? unit))
if (!TryComp(ev.Unit, out DisposalUnitComponent? unit))
{
return;
}
@@ -176,20 +175,20 @@ namespace Content.Server.Disposal.Unit.EntitySystems
return;
if (ev.User != null)
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(ev.User.Value):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(unit.Owner)}");
AfterInsert(unit, toInsert);
$"{ToPrettyString(ev.User.Value):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(ev.Unit)}");
AfterInsert(ev.Unit, unit, toInsert);
}
public void DoInsertDisposalUnit(EntityUid unit, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
public void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
{
if (!Resolve(unit, ref disposal))
if (!Resolve(uid, ref disposal))
return;
if (!disposal.Container.Insert(toInsert))
return;
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(unit)}");
AfterInsert(disposal, toInsert);
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(uid)}");
AfterInsert(uid, disposal, toInsert);
}
public override void Update(float frameTime)
@@ -197,10 +196,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
base.Update(frameTime);
foreach (var (_, comp) in EntityQuery<ActiveDisposalUnitComponent, DisposalUnitComponent>())
{
if (!Update(comp, frameTime))
var uid = comp.Owner;
if (!Update(uid, comp, frameTime))
continue;
RemComp<ActiveDisposalUnitComponent>(comp.Owner);
RemComp<ActiveDisposalUnitComponent>(uid);
}
}
@@ -215,11 +215,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
switch (args.Button)
{
case SharedDisposalUnitComponent.UiButton.Eject:
TryEjectContents(component);
TryEjectContents(uid, component);
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit eject button on {ToPrettyString(uid)}");
break;
case SharedDisposalUnitComponent.UiButton.Engage:
ToggleEngage(component);
ToggleEngage(uid, component);
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit flush button on {ToPrettyString(uid)}, it's now {(component.Engaged ? "on" : "off")}");
break;
case SharedDisposalUnitComponent.UiButton.Power:
@@ -230,17 +230,17 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
}
public void ToggleEngage(DisposalUnitComponent component)
public void ToggleEngage(EntityUid uid, DisposalUnitComponent component)
{
component.Engaged ^= true;
if (component.Engaged)
{
Engage(component);
Engage(uid, component);
}
else
{
Disengage(component);
Disengage(uid, component);
}
}
#endregion
@@ -248,13 +248,13 @@ namespace Content.Server.Disposal.Unit.EntitySystems
#region Eventbus Handlers
private void HandleActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
if (!TryComp(args.User, out ActorComponent? actor))
{
return;
}
args.Handled = true;
_ui.TryOpen(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
_ui.TryOpen(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
}
private void HandleAfterInteractUsing(EntityUid uid, DisposalUnitComponent component, AfterInteractUsingEvent args)
@@ -262,7 +262,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (args.Handled || !args.CanReach)
return;
if (!EntityManager.HasComponent<HandsComponent>(args.User))
if (!HasComp<HandsComponent>(args.User))
{
return;
}
@@ -273,7 +273,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Used)} into {ToPrettyString(uid)}");
AfterInsert(component, args.Used);
AfterInsert(uid, component, args.Used);
args.Handled = true;
}
@@ -292,16 +292,16 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (args.User != null)
_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(args.Thrown)} thrown by {ToPrettyString(args.User.Value):player} landed in {ToPrettyString(uid)}");
AfterInsert(component, args.Thrown);
AfterInsert(uid, component, args.Thrown);
}
private void HandleDisposalInit(EntityUid uid, DisposalUnitComponent component, ComponentInit args)
{
component.Container = _containerSystem.EnsureContainer<Container>(uid, SharedDisposalUnitComponent.ContainerId);
UpdateInterface(component, component.Powered);
UpdateInterface(uid, component, component.Powered);
if (!EntityManager.HasComponent<AnchorableComponent>(component.Owner))
if (!HasComp<AnchorableComponent>(uid))
{
Logger.WarningS("VitalComponentMissing", $"Disposal unit {uid} is missing an {nameof(AnchorableComponent)}");
}
@@ -311,10 +311,10 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
foreach (var entity in component.Container.ContainedEntities.ToArray())
{
component.Container.ForceRemove(entity);
component.Container.Remove(entity, force: true);
}
_ui.TryCloseAll(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
_ui.TryCloseAll(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
component.AutomaticEngageToken?.Cancel();
component.AutomaticEngageToken = null;
@@ -336,28 +336,28 @@ namespace Content.Server.Disposal.Unit.EntitySystems
component.AutomaticEngageToken = null;
}
HandleStateChange(component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
UpdateVisualState(component);
UpdateInterface(component, args.Powered);
HandleStateChange(uid, component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
UpdateVisualState(uid, component);
UpdateInterface(uid, component, args.Powered);
if (component.Engaged && !TryFlush(component))
if (component.Engaged && !TryFlush(uid, component))
{
TryQueueEngage(component);
TryQueueEngage(uid, component);
}
}
/// <summary>
/// Add or remove this disposal from the active ones for updating.
/// </summary>
public void HandleStateChange(DisposalUnitComponent component, bool active)
public void HandleStateChange(EntityUid uid, DisposalUnitComponent component, bool active)
{
if (active)
{
EnsureComp<ActiveDisposalUnitComponent>(component.Owner);
EnsureComp<ActiveDisposalUnitComponent>(uid);
}
else
{
RemComp<ActiveDisposalUnitComponent>(component.Owner);
RemComp<ActiveDisposalUnitComponent>(uid);
}
}
@@ -365,7 +365,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
var currentTime = GameTiming.CurTime;
if (!EntityManager.TryGetComponent(args.Entity, out HandsComponent? hands) ||
if (!TryComp(args.Entity, out HandsComponent? hands) ||
hands.Count == 0 ||
currentTime < component.LastExitAttempt + ExitAttemptDelay)
{
@@ -373,7 +373,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
component.LastExitAttempt = currentTime;
Remove(component, args.Entity);
Remove(uid, component, args.Entity);
}
private void OnAnchorChanged(EntityUid uid, DisposalUnitComponent component, ref AnchorStateChangedEvent args)
@@ -381,26 +381,26 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (Terminating(uid))
return;
UpdateVisualState(component);
UpdateVisualState(uid, component);
if (!args.Anchored)
TryEjectContents(component);
TryEjectContents(uid, component);
}
private void HandleDestruction(EntityUid uid, DisposalUnitComponent component, DestructionEventArgs args)
{
TryEjectContents(component);
TryEjectContents(uid, component);
}
private void HandleDragDropOn(EntityUid uid, DisposalUnitComponent component, DragDropEvent args)
{
args.Handled = TryInsert(component.Owner, args.Dragged, args.User);
args.Handled = TryInsert(uid, args.Dragged, args.User);
}
#endregion
/// <summary>
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
/// </summary>
private bool Update(DisposalUnitComponent component, float frameTime)
private bool Update(EntityUid uid, DisposalUnitComponent component, float frameTime)
{
var oldPressure = component.Pressure;
@@ -411,40 +411,55 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (oldPressure < 1 && state == SharedDisposalUnitComponent.PressureState.Ready)
{
UpdateVisualState(component);
UpdateInterface(component, component.Powered);
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
if (component.Engaged)
{
TryFlush(component);
TryFlush(uid, component);
state = component.State;
}
}
if (component.State == SharedDisposalUnitComponent.PressureState.Pressurizing)
{
var oldTimeElapsed = oldPressure / PressurePerSecond;
if (oldTimeElapsed < component.FlushTime && (oldTimeElapsed + frameTime) >= component.FlushTime)
{
// We've crossed over the amount of time it takes to flush. This will switch the
// visuals over to a 'Charging' state.
UpdateVisualState(uid, component);
}
}
Box2? disposalsBounds = null;
var count = component.RecentlyEjected.Count;
if (count > 0)
{
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? disposalsBody))
if (!TryComp(uid, out PhysicsComponent? disposalsBody))
{
component.RecentlyEjected.Clear();
}
else
{
disposalsBounds = _lookup.GetWorldAABB(disposalsBody.Owner);
disposalsBounds = _lookup.GetWorldAABB(uid);
}
}
for (var i = component.RecentlyEjected.Count - 1; i >= 0; i--)
{
var uid = component.RecentlyEjected[i];
if (EntityManager.EntityExists(uid) &&
EntityManager.TryGetComponent(uid, out PhysicsComponent? body))
var ejectedId = component.RecentlyEjected[i];
if (Exists(ejectedId) &&
TryComp(ejectedId, out PhysicsComponent? body))
{
// TODO: We need to use a specific collision method (which sloth hasn't coded yet) for actual bounds overlaps.
// Check for itemcomp as we won't just block the disposal unit "sleeping" for something it can't collide with anyway.
if (!EntityManager.HasComponent<ItemComponent>(uid) && _lookup.GetWorldAABB(body.Owner).Intersects(disposalsBounds!.Value)) continue;
if (!HasComp<ItemComponent>(ejectedId)
&& _lookup.GetWorldAABB(ejectedId).Intersects(disposalsBounds!.Value))
{
continue;
}
component.RecentlyEjected.RemoveAt(i);
}
}
@@ -495,30 +510,30 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
public bool TryFlush(DisposalUnitComponent component)
public bool TryFlush(EntityUid uid, DisposalUnitComponent component)
{
if (component.Deleted || !CanFlush(component))
if (component.Deleted || !CanFlush(uid, component))
{
return false;
}
//Allows the MailingUnitSystem to add tags or prevent flushing
var beforeFlushArgs = new BeforeDisposalFlushEvent();
RaiseLocalEvent(component.Owner, beforeFlushArgs);
RaiseLocalEvent(uid, beforeFlushArgs);
if (beforeFlushArgs.Cancelled)
{
Disengage(component);
Disengage(uid, component);
return false;
}
var xform = Transform(component.Owner);
var xform = Transform(uid);
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
return false;
var coords = xform.Coordinates;
var entry = grid.GetLocal(coords)
.FirstOrDefault(entity => EntityManager.HasComponent<DisposalEntryComponent>(entity));
.FirstOrDefault(entity => HasComp<DisposalEntryComponent>(entity));
if (entry == default)
{
@@ -526,8 +541,8 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
var air = component.Air;
var entryComponent = EntityManager.GetComponent<DisposalEntryComponent>(entry);
var indices = _transformSystem.GetGridOrMapTilePosition(component.Owner, xform);
var entryComponent = Comp<DisposalEntryComponent>(entry);
var indices = _transformSystem.GetGridOrMapTilePosition(uid, xform);
if (_atmosSystem.GetTileMixture(xform.GridUid, xform.MapUid, indices, true) is {Temperature: > 0} environment)
{
@@ -542,25 +557,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
component.AutomaticEngageToken = null;
component.Pressure = 0;
component.State = component.Pressure >= 1 ? SharedDisposalUnitComponent.PressureState.Ready : SharedDisposalUnitComponent.PressureState.Pressurizing;
component.State = SharedDisposalUnitComponent.PressureState.Pressurizing;
component.Engaged = false;
HandleStateChange(component, true);
UpdateVisualState(component, true);
UpdateInterface(component, component.Powered);
HandleStateChange(uid, component, true);
UpdateVisualState(uid, component, true);
UpdateInterface(uid, component, component.Powered);
return true;
}
public void UpdateInterface(DisposalUnitComponent component, bool powered)
public void UpdateInterface(EntityUid uid, DisposalUnitComponent component, bool powered)
{
var stateString = Loc.GetString($"disposal-unit-state-{component.State}");
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(component.Owner), stateString, EstimatedFullPressure(component), powered, component.Engaged);
_ui.TrySetUiState(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(uid), stateString, EstimatedFullPressure(component), powered, component.Engaged);
_ui.TrySetUiState(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
var stateUpdatedEvent = new DisposalUnitUIStateUpdatedEvent(state);
RaiseLocalEvent(component.Owner, stateUpdatedEvent);
RaiseLocalEvent(uid, stateUpdatedEvent);
}
private TimeSpan EstimatedFullPressure(DisposalUnitComponent component)
@@ -573,59 +588,64 @@ namespace Content.Server.Disposal.Unit.EntitySystems
return TimeSpan.FromSeconds(currentTime.TotalSeconds + (1.0f - pressure) / PressurePerSecond);
}
public void UpdateVisualState(DisposalUnitComponent component)
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component)
{
UpdateVisualState(component, false);
UpdateVisualState(uid, component, false);
}
public void UpdateVisualState(DisposalUnitComponent component, bool flush)
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component, bool flush)
{
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
if (!TryComp(uid, out AppearanceComponent? appearance))
{
return;
}
if (!EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
if (!Comp<TransformComponent>(uid).Anchored)
{
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
return;
}
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
? SharedDisposalUnitComponent.HandleState.Engaged
: SharedDisposalUnitComponent.HandleState.Normal, appearance);
if (!component.Powered)
{
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
return;
}
var lightState = SharedDisposalUnitComponent.LightStates.Off;
if (flush)
{
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
return;
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
}
if (component.Container.ContainedEntities.Count > 0)
{
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Full, appearance);
return;
lightState |= SharedDisposalUnitComponent.LightStates.Full;
}
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, component.Pressure < 1
? SharedDisposalUnitComponent.LightState.Charging
: SharedDisposalUnitComponent.LightState.Ready, appearance);
}
public void Remove(DisposalUnitComponent component, EntityUid entity)
if (component.Pressure < 1)
{
component.Container.Remove(entity);
lightState |= SharedDisposalUnitComponent.LightStates.Charging;
}
else if (!component.Engaged)
{
lightState |= SharedDisposalUnitComponent.LightStates.Ready;
}
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, lightState, appearance);
}
public void Remove(EntityUid uid, DisposalUnitComponent component, EntityUid toRemove)
{
component.Container.Remove(toRemove);
if (component.Container.ContainedEntities.Count == 0)
{
@@ -633,46 +653,48 @@ namespace Content.Server.Disposal.Unit.EntitySystems
component.AutomaticEngageToken = null;
}
if (!component.RecentlyEjected.Contains(entity))
component.RecentlyEjected.Add(entity);
if (!component.RecentlyEjected.Contains(toRemove))
component.RecentlyEjected.Add(toRemove);
Dirty(component);
HandleStateChange(component, true);
UpdateVisualState(component);
HandleStateChange(uid, component, active: true);
UpdateVisualState(uid, component);
}
public bool CanFlush(DisposalUnitComponent component)
public bool CanFlush(EntityUid unit, DisposalUnitComponent component)
{
return component.State == SharedDisposalUnitComponent.PressureState.Ready && component.Powered && EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored;
return component.State == SharedDisposalUnitComponent.PressureState.Ready
&& component.Powered
&& Comp<TransformComponent>(unit).Anchored;
}
public void Engage(DisposalUnitComponent component)
public void Engage(EntityUid uid, DisposalUnitComponent component)
{
component.Engaged = true;
UpdateVisualState(component);
UpdateInterface(component, component.Powered);
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
if (CanFlush(component))
if (CanFlush(uid, component))
{
component.Owner.SpawnTimer(component.FlushDelay, () => TryFlush(component));
uid.SpawnTimer(component.FlushDelay, () => TryFlush(uid, component));
}
}
public void Disengage(DisposalUnitComponent component)
public void Disengage(EntityUid uid, DisposalUnitComponent component)
{
component.Engaged = false;
UpdateVisualState(component);
UpdateInterface(component, component.Powered);
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
}
/// <summary>
/// Remove all entities currently in the disposal unit.
/// </summary>
public void TryEjectContents(DisposalUnitComponent component)
public void TryEjectContents(EntityUid uid, DisposalUnitComponent component)
{
foreach (var entity in component.Container.ContainedEntities.ToArray())
{
Remove(component, entity);
Remove(uid, component, entity);
}
}
@@ -687,7 +709,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
/// <summary>
/// If something is inserted (or the likes) then we'll queue up a flush in the future.
/// </summary>
public void TryQueueEngage(DisposalUnitComponent component)
public void TryQueueEngage(EntityUid uid, DisposalUnitComponent component)
{
if (component.Deleted || !component.AutomaticEngage || !component.Powered && component.Container.ContainedEntities.Count == 0)
{
@@ -696,25 +718,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
component.AutomaticEngageToken = new CancellationTokenSource();
component.Owner.SpawnTimer(component.AutomaticEngageTime, () =>
uid.SpawnTimer(component.AutomaticEngageTime, () =>
{
if (!TryFlush(component))
if (!TryFlush(uid, component))
{
TryQueueEngage(component);
TryQueueEngage(uid, component);
}
}, component.AutomaticEngageToken.Token);
}
public void AfterInsert(DisposalUnitComponent component, EntityUid entity)
public void AfterInsert(EntityUid uid, DisposalUnitComponent component, EntityUid inserted)
{
TryQueueEngage(component);
TryQueueEngage(uid, component);
if (EntityManager.TryGetComponent(entity, out ActorComponent? actor))
if (TryComp(inserted, out ActorComponent? actor))
{
_ui.TryClose(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
_ui.TryClose(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
}
UpdateVisualState(component);
UpdateVisualState(uid, component);
}
}

View File

@@ -15,6 +15,8 @@ namespace Content.Shared.Disposal.Components
/// </summary>
public List<EntityUid> RecentlyEjected = new();
[DataField("flushTime", required: true)]
public readonly float FlushTime;
[DataField("mobsCanEnter")]
public bool MobsCanEnter = true;
@@ -44,12 +46,12 @@ namespace Content.Shared.Disposal.Components
}
[Serializable, NetSerializable]
public enum LightState : byte
public enum LightStates : byte
{
Off,
Charging,
Full,
Ready
Off = 0,
Charging = 1 << 0,
Full = 1 << 1,
Ready = 1 << 2
}
[Serializable, NetSerializable]

View File

@@ -14,11 +14,21 @@
snapCardinals: true
layers:
- state: condisposal
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
- state: disposal
map: [ "enum.DisposalUnitVisualLayers.Base" ]
- state: dispover-handle
map: ["enum.DisposalUnitVisualLayers.Handle"]
- state: disposal-charging
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
- state: disposal-flush
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
- state: dispover-charge
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
- state: dispover-ready
map: ["enum.DisposalUnitVisualLayers.Light"]
map: [ "enum.DisposalUnitVisualLayers.OverlayReady" ]
- state: dispover-full
map: [ "enum.DisposalUnitVisualLayers.OverlayFull" ]
- state: dispover-handle
map: [ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]
- type: Physics
bodyType: Static
- type: Fixtures
@@ -54,19 +64,6 @@
min: 1
max: 1
- type: Appearance
visuals:
- type: DisposalUnitVisualizer
state_unanchored: condisposal
state_anchored: disposal
state_charging: disposal-charging
overlay_charging: dispover-charge
overlay_ready: dispover-ready
overlay_full: dispover-full
overlay_engaged: dispover-handle
state_flush: disposal-flush
flush_sound:
path: /Audio/Machines/disposalflush.ogg
flush_time: 2
- type: UserInterface
interfaces:
- key: enum.DisposalUnitUiKey.Key
@@ -87,6 +84,8 @@
graph: DisposalMachine
node: disposal_unit
- type: DisposalUnit
flushSound:
path: /Audio/Machines/disposalflush.ogg
flushTime: 2
- type: UserInterface
interfaces:
@@ -104,18 +103,30 @@
sprite: Structures/Piping/disposal.rsi
layers:
- state: conmailing
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
- state: mailing
map: [ "enum.DisposalUnitVisualLayers.Base" ]
- state: mailover-handle
map: [ "enum.DisposalUnitVisualLayers.Handle" ]
- state: mailing-charging
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
- state: mailing-flush
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
- state: dispover-charge
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
- state: dispover-ready
map: [ "enum.DisposalUnitVisualLayers.Light" ]
map: [ "enum.DisposalUnitVisualLayers.OverlayReady" ]
- state: dispover-full
map: [ "enum.DisposalUnitVisualLayers.OverlayFull" ]
- state: mailover-handle
map: [ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]
- type: Construction
graph: DisposalMachine
node: mailing_unit
- type: DisposalUnit
flushTime: 2
autoEngageEnabled: false
mobsCanEnter: false
flushSound:
path: /Audio/Machines/disposalflush.ogg
flushTime: 2
- type: MailingUnit
- type: DeviceNetwork
deviceNetId: Wired
@@ -124,19 +135,6 @@
- type: WiredNetworkConnection
- type: Configuration
- type: Appearance
visuals:
- type: DisposalUnitVisualizer
state_unanchored: conmailing
state_anchored: mailing
state_charging: mailing-charging
overlay_charging: dispover-charge
overlay_ready: dispover-ready
overlay_full: dispover-full
overlay_engaged: mailover-handle
state_flush: mailing-flush
flush_sound:
path: /Audio/Machines/disposalflush.ogg
flush_time: 2
- type: UserInterface
interfaces:
- key: enum.MailingUnitUiKey.Key