Convert DisposalUnitVisualizer to VisualizerSystem (#13637)
This commit is contained in:
@@ -41,7 +41,6 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
@@ -95,7 +94,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
// Verbs to flush the unit
|
||||
AlternativeVerb flushVerb = new();
|
||||
flushVerb.Act = () => Engage(component);
|
||||
flushVerb.Act = () => Engage(uid, component);
|
||||
flushVerb.Text = Loc.GetString("disposal-flush-verb-get-data-text");
|
||||
flushVerb.IconTexture = "/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png";
|
||||
flushVerb.Priority = 1;
|
||||
@@ -104,7 +103,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
// Verb to eject the contents
|
||||
AlternativeVerb ejectVerb = new()
|
||||
{
|
||||
Act = () => TryEjectContents(component),
|
||||
Act = () => TryEjectContents(uid, component),
|
||||
Category = VerbCategory.Eject,
|
||||
Text = Loc.GetString("disposal-eject-verb-get-data-text")
|
||||
};
|
||||
@@ -126,11 +125,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
// Add verb to climb inside of the unit,
|
||||
Verb verb = new()
|
||||
{
|
||||
Act = () => TryInsert(component.Owner, args.User, args.User),
|
||||
Act = () => TryInsert(uid, args.User, args.User),
|
||||
DoContactInteraction = true,
|
||||
Text = Loc.GetString("disposal-self-insert-verb-get-data-text")
|
||||
};
|
||||
// TODO VERN ICON
|
||||
// TODO VERB ICON
|
||||
// TODO VERB CATEGORY
|
||||
// create a verb category for "enter"?
|
||||
// See also, medical scanner. Also maybe add verbs for entering lockers/body bags?
|
||||
@@ -156,7 +155,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
_handsSystem.TryDropIntoContainer(args.User, args.Using.Value, component.Container, checkActionBlocker: false, args.Hands);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Using.Value)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(component, args.Using.Value);
|
||||
AfterInsert(uid, component, args.Using.Value);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -167,7 +166,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
var toInsert = ev.ToInsert;
|
||||
|
||||
if (!EntityManager.TryGetComponent(ev.Unit, out DisposalUnitComponent? unit))
|
||||
if (!TryComp(ev.Unit, out DisposalUnitComponent? unit))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -176,20 +175,20 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
return;
|
||||
if (ev.User != null)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium,
|
||||
$"{ToPrettyString(ev.User.Value):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(unit.Owner)}");
|
||||
AfterInsert(unit, toInsert);
|
||||
$"{ToPrettyString(ev.User.Value):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(ev.Unit)}");
|
||||
AfterInsert(ev.Unit, unit, toInsert);
|
||||
}
|
||||
|
||||
public void DoInsertDisposalUnit(EntityUid unit, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
|
||||
public void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
|
||||
{
|
||||
if (!Resolve(unit, ref disposal))
|
||||
if (!Resolve(uid, ref disposal))
|
||||
return;
|
||||
|
||||
if (!disposal.Container.Insert(toInsert))
|
||||
return;
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(unit)}");
|
||||
AfterInsert(disposal, toInsert);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(uid, disposal, toInsert);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -197,10 +196,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
base.Update(frameTime);
|
||||
foreach (var (_, comp) in EntityQuery<ActiveDisposalUnitComponent, DisposalUnitComponent>())
|
||||
{
|
||||
if (!Update(comp, frameTime))
|
||||
var uid = comp.Owner;
|
||||
if (!Update(uid, comp, frameTime))
|
||||
continue;
|
||||
|
||||
RemComp<ActiveDisposalUnitComponent>(comp.Owner);
|
||||
RemComp<ActiveDisposalUnitComponent>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,11 +215,11 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
switch (args.Button)
|
||||
{
|
||||
case SharedDisposalUnitComponent.UiButton.Eject:
|
||||
TryEjectContents(component);
|
||||
TryEjectContents(uid, component);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit eject button on {ToPrettyString(uid)}");
|
||||
break;
|
||||
case SharedDisposalUnitComponent.UiButton.Engage:
|
||||
ToggleEngage(component);
|
||||
ToggleEngage(uid, component);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit flush button on {ToPrettyString(uid)}, it's now {(component.Engaged ? "on" : "off")}");
|
||||
break;
|
||||
case SharedDisposalUnitComponent.UiButton.Power:
|
||||
@@ -230,17 +230,17 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleEngage(DisposalUnitComponent component)
|
||||
public void ToggleEngage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged ^= true;
|
||||
|
||||
if (component.Engaged)
|
||||
{
|
||||
Engage(component);
|
||||
Engage(uid, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
Disengage(component);
|
||||
Disengage(uid, component);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -248,13 +248,13 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
#region Eventbus Handlers
|
||||
private void HandleActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
||||
if (!TryComp(args.User, out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
_ui.TryOpen(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
_ui.TryOpen(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
private void HandleAfterInteractUsing(EntityUid uid, DisposalUnitComponent component, AfterInteractUsingEvent args)
|
||||
@@ -262,7 +262,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
if (args.Handled || !args.CanReach)
|
||||
return;
|
||||
|
||||
if (!EntityManager.HasComponent<HandsComponent>(args.User))
|
||||
if (!HasComp<HandsComponent>(args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -273,7 +273,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Used)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(component, args.Used);
|
||||
AfterInsert(uid, component, args.Used);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -292,16 +292,16 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
|
||||
if (args.User != null)
|
||||
_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(args.Thrown)} thrown by {ToPrettyString(args.User.Value):player} landed in {ToPrettyString(uid)}");
|
||||
AfterInsert(component, args.Thrown);
|
||||
AfterInsert(uid, component, args.Thrown);
|
||||
}
|
||||
|
||||
private void HandleDisposalInit(EntityUid uid, DisposalUnitComponent component, ComponentInit args)
|
||||
{
|
||||
component.Container = _containerSystem.EnsureContainer<Container>(uid, SharedDisposalUnitComponent.ContainerId);
|
||||
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
if (!EntityManager.HasComponent<AnchorableComponent>(component.Owner))
|
||||
if (!HasComp<AnchorableComponent>(uid))
|
||||
{
|
||||
Logger.WarningS("VitalComponentMissing", $"Disposal unit {uid} is missing an {nameof(AnchorableComponent)}");
|
||||
}
|
||||
@@ -311,10 +311,10 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
foreach (var entity in component.Container.ContainedEntities.ToArray())
|
||||
{
|
||||
component.Container.ForceRemove(entity);
|
||||
component.Container.Remove(entity, force: true);
|
||||
}
|
||||
|
||||
_ui.TryCloseAll(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
|
||||
_ui.TryCloseAll(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
|
||||
component.AutomaticEngageToken?.Cancel();
|
||||
component.AutomaticEngageToken = null;
|
||||
|
||||
@@ -336,28 +336,28 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
component.AutomaticEngageToken = null;
|
||||
}
|
||||
|
||||
HandleStateChange(component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, args.Powered);
|
||||
HandleStateChange(uid, component, args.Powered && component.State == SharedDisposalUnitComponent.PressureState.Pressurizing);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, args.Powered);
|
||||
|
||||
if (component.Engaged && !TryFlush(component))
|
||||
if (component.Engaged && !TryFlush(uid, component))
|
||||
{
|
||||
TryQueueEngage(component);
|
||||
TryQueueEngage(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add or remove this disposal from the active ones for updating.
|
||||
/// </summary>
|
||||
public void HandleStateChange(DisposalUnitComponent component, bool active)
|
||||
public void HandleStateChange(EntityUid uid, DisposalUnitComponent component, bool active)
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
EnsureComp<ActiveDisposalUnitComponent>(component.Owner);
|
||||
EnsureComp<ActiveDisposalUnitComponent>(uid);
|
||||
}
|
||||
else
|
||||
{
|
||||
RemComp<ActiveDisposalUnitComponent>(component.Owner);
|
||||
RemComp<ActiveDisposalUnitComponent>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,7 +365,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
var currentTime = GameTiming.CurTime;
|
||||
|
||||
if (!EntityManager.TryGetComponent(args.Entity, out HandsComponent? hands) ||
|
||||
if (!TryComp(args.Entity, out HandsComponent? hands) ||
|
||||
hands.Count == 0 ||
|
||||
currentTime < component.LastExitAttempt + ExitAttemptDelay)
|
||||
{
|
||||
@@ -373,7 +373,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
component.LastExitAttempt = currentTime;
|
||||
Remove(component, args.Entity);
|
||||
Remove(uid, component, args.Entity);
|
||||
}
|
||||
|
||||
private void OnAnchorChanged(EntityUid uid, DisposalUnitComponent component, ref AnchorStateChangedEvent args)
|
||||
@@ -381,26 +381,26 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
if (Terminating(uid))
|
||||
return;
|
||||
|
||||
UpdateVisualState(component);
|
||||
UpdateVisualState(uid, component);
|
||||
if (!args.Anchored)
|
||||
TryEjectContents(component);
|
||||
TryEjectContents(uid, component);
|
||||
}
|
||||
|
||||
private void HandleDestruction(EntityUid uid, DisposalUnitComponent component, DestructionEventArgs args)
|
||||
{
|
||||
TryEjectContents(component);
|
||||
TryEjectContents(uid, component);
|
||||
}
|
||||
|
||||
private void HandleDragDropOn(EntityUid uid, DisposalUnitComponent component, DragDropEvent args)
|
||||
{
|
||||
args.Handled = TryInsert(component.Owner, args.Dragged, args.User);
|
||||
args.Handled = TryInsert(uid, args.Dragged, args.User);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
|
||||
/// </summary>
|
||||
private bool Update(DisposalUnitComponent component, float frameTime)
|
||||
private bool Update(EntityUid uid, DisposalUnitComponent component, float frameTime)
|
||||
{
|
||||
var oldPressure = component.Pressure;
|
||||
|
||||
@@ -411,40 +411,55 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
|
||||
if (oldPressure < 1 && state == SharedDisposalUnitComponent.PressureState.Ready)
|
||||
{
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
if (component.Engaged)
|
||||
{
|
||||
TryFlush(component);
|
||||
TryFlush(uid, component);
|
||||
state = component.State;
|
||||
}
|
||||
}
|
||||
|
||||
if (component.State == SharedDisposalUnitComponent.PressureState.Pressurizing)
|
||||
{
|
||||
var oldTimeElapsed = oldPressure / PressurePerSecond;
|
||||
if (oldTimeElapsed < component.FlushTime && (oldTimeElapsed + frameTime) >= component.FlushTime)
|
||||
{
|
||||
// We've crossed over the amount of time it takes to flush. This will switch the
|
||||
// visuals over to a 'Charging' state.
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
Box2? disposalsBounds = null;
|
||||
var count = component.RecentlyEjected.Count;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? disposalsBody))
|
||||
if (!TryComp(uid, out PhysicsComponent? disposalsBody))
|
||||
{
|
||||
component.RecentlyEjected.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
disposalsBounds = _lookup.GetWorldAABB(disposalsBody.Owner);
|
||||
disposalsBounds = _lookup.GetWorldAABB(uid);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = component.RecentlyEjected.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var uid = component.RecentlyEjected[i];
|
||||
if (EntityManager.EntityExists(uid) &&
|
||||
EntityManager.TryGetComponent(uid, out PhysicsComponent? body))
|
||||
var ejectedId = component.RecentlyEjected[i];
|
||||
if (Exists(ejectedId) &&
|
||||
TryComp(ejectedId, out PhysicsComponent? body))
|
||||
{
|
||||
// TODO: We need to use a specific collision method (which sloth hasn't coded yet) for actual bounds overlaps.
|
||||
// Check for itemcomp as we won't just block the disposal unit "sleeping" for something it can't collide with anyway.
|
||||
if (!EntityManager.HasComponent<ItemComponent>(uid) && _lookup.GetWorldAABB(body.Owner).Intersects(disposalsBounds!.Value)) continue;
|
||||
if (!HasComp<ItemComponent>(ejectedId)
|
||||
&& _lookup.GetWorldAABB(ejectedId).Intersects(disposalsBounds!.Value))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
component.RecentlyEjected.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
@@ -495,30 +510,30 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
|
||||
public bool TryFlush(DisposalUnitComponent component)
|
||||
public bool TryFlush(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
if (component.Deleted || !CanFlush(component))
|
||||
if (component.Deleted || !CanFlush(uid, component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Allows the MailingUnitSystem to add tags or prevent flushing
|
||||
var beforeFlushArgs = new BeforeDisposalFlushEvent();
|
||||
RaiseLocalEvent(component.Owner, beforeFlushArgs);
|
||||
RaiseLocalEvent(uid, beforeFlushArgs);
|
||||
|
||||
if (beforeFlushArgs.Cancelled)
|
||||
{
|
||||
Disengage(component);
|
||||
Disengage(uid, component);
|
||||
return false;
|
||||
}
|
||||
|
||||
var xform = Transform(component.Owner);
|
||||
var xform = Transform(uid);
|
||||
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
|
||||
return false;
|
||||
|
||||
var coords = xform.Coordinates;
|
||||
var entry = grid.GetLocal(coords)
|
||||
.FirstOrDefault(entity => EntityManager.HasComponent<DisposalEntryComponent>(entity));
|
||||
.FirstOrDefault(entity => HasComp<DisposalEntryComponent>(entity));
|
||||
|
||||
if (entry == default)
|
||||
{
|
||||
@@ -526,8 +541,8 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
}
|
||||
|
||||
var air = component.Air;
|
||||
var entryComponent = EntityManager.GetComponent<DisposalEntryComponent>(entry);
|
||||
var indices = _transformSystem.GetGridOrMapTilePosition(component.Owner, xform);
|
||||
var entryComponent = Comp<DisposalEntryComponent>(entry);
|
||||
var indices = _transformSystem.GetGridOrMapTilePosition(uid, xform);
|
||||
|
||||
if (_atmosSystem.GetTileMixture(xform.GridUid, xform.MapUid, indices, true) is {Temperature: > 0} environment)
|
||||
{
|
||||
@@ -542,25 +557,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
component.AutomaticEngageToken = null;
|
||||
|
||||
component.Pressure = 0;
|
||||
component.State = component.Pressure >= 1 ? SharedDisposalUnitComponent.PressureState.Ready : SharedDisposalUnitComponent.PressureState.Pressurizing;
|
||||
component.State = SharedDisposalUnitComponent.PressureState.Pressurizing;
|
||||
|
||||
component.Engaged = false;
|
||||
|
||||
HandleStateChange(component, true);
|
||||
UpdateVisualState(component, true);
|
||||
UpdateInterface(component, component.Powered);
|
||||
HandleStateChange(uid, component, true);
|
||||
UpdateVisualState(uid, component, true);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateInterface(DisposalUnitComponent component, bool powered)
|
||||
public void UpdateInterface(EntityUid uid, DisposalUnitComponent component, bool powered)
|
||||
{
|
||||
var stateString = Loc.GetString($"disposal-unit-state-{component.State}");
|
||||
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(component.Owner), stateString, EstimatedFullPressure(component), powered, component.Engaged);
|
||||
_ui.TrySetUiState(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
|
||||
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(uid), stateString, EstimatedFullPressure(component), powered, component.Engaged);
|
||||
_ui.TrySetUiState(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
|
||||
|
||||
var stateUpdatedEvent = new DisposalUnitUIStateUpdatedEvent(state);
|
||||
RaiseLocalEvent(component.Owner, stateUpdatedEvent);
|
||||
RaiseLocalEvent(uid, stateUpdatedEvent);
|
||||
}
|
||||
|
||||
private TimeSpan EstimatedFullPressure(DisposalUnitComponent component)
|
||||
@@ -573,59 +588,64 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
return TimeSpan.FromSeconds(currentTime.TotalSeconds + (1.0f - pressure) / PressurePerSecond);
|
||||
}
|
||||
|
||||
public void UpdateVisualState(DisposalUnitComponent component)
|
||||
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
UpdateVisualState(component, false);
|
||||
UpdateVisualState(uid, component, false);
|
||||
}
|
||||
|
||||
public void UpdateVisualState(DisposalUnitComponent component, bool flush)
|
||||
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component, bool flush)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
|
||||
if (!TryComp(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
|
||||
if (!Comp<TransformComponent>(uid).Anchored)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
|
||||
return;
|
||||
}
|
||||
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
|
||||
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
|
||||
? SharedDisposalUnitComponent.HandleState.Engaged
|
||||
: SharedDisposalUnitComponent.HandleState.Normal, appearance);
|
||||
|
||||
if (!component.Powered)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightStates.Off, appearance);
|
||||
return;
|
||||
}
|
||||
|
||||
var lightState = SharedDisposalUnitComponent.LightStates.Off;
|
||||
if (flush)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Off, appearance);
|
||||
return;
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
|
||||
}
|
||||
|
||||
if (component.Container.ContainedEntities.Count > 0)
|
||||
{
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, SharedDisposalUnitComponent.LightState.Full, appearance);
|
||||
return;
|
||||
lightState |= SharedDisposalUnitComponent.LightStates.Full;
|
||||
}
|
||||
|
||||
_appearance.SetData(component.Owner, SharedDisposalUnitComponent.Visuals.Light, component.Pressure < 1
|
||||
? SharedDisposalUnitComponent.LightState.Charging
|
||||
: SharedDisposalUnitComponent.LightState.Ready, appearance);
|
||||
if (component.Pressure < 1)
|
||||
{
|
||||
lightState |= SharedDisposalUnitComponent.LightStates.Charging;
|
||||
}
|
||||
else if (!component.Engaged)
|
||||
{
|
||||
lightState |= SharedDisposalUnitComponent.LightStates.Ready;
|
||||
}
|
||||
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, lightState, appearance);
|
||||
}
|
||||
|
||||
public void Remove(DisposalUnitComponent component, EntityUid entity)
|
||||
public void Remove(EntityUid uid, DisposalUnitComponent component, EntityUid toRemove)
|
||||
{
|
||||
component.Container.Remove(entity);
|
||||
component.Container.Remove(toRemove);
|
||||
|
||||
if (component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
@@ -633,46 +653,48 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
component.AutomaticEngageToken = null;
|
||||
}
|
||||
|
||||
if (!component.RecentlyEjected.Contains(entity))
|
||||
component.RecentlyEjected.Add(entity);
|
||||
if (!component.RecentlyEjected.Contains(toRemove))
|
||||
component.RecentlyEjected.Add(toRemove);
|
||||
|
||||
Dirty(component);
|
||||
HandleStateChange(component, true);
|
||||
UpdateVisualState(component);
|
||||
HandleStateChange(uid, component, active: true);
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
|
||||
public bool CanFlush(DisposalUnitComponent component)
|
||||
public bool CanFlush(EntityUid unit, DisposalUnitComponent component)
|
||||
{
|
||||
return component.State == SharedDisposalUnitComponent.PressureState.Ready && component.Powered && EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored;
|
||||
return component.State == SharedDisposalUnitComponent.PressureState.Ready
|
||||
&& component.Powered
|
||||
&& Comp<TransformComponent>(unit).Anchored;
|
||||
}
|
||||
|
||||
public void Engage(DisposalUnitComponent component)
|
||||
public void Engage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged = true;
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
|
||||
if (CanFlush(component))
|
||||
if (CanFlush(uid, component))
|
||||
{
|
||||
component.Owner.SpawnTimer(component.FlushDelay, () => TryFlush(component));
|
||||
uid.SpawnTimer(component.FlushDelay, () => TryFlush(uid, component));
|
||||
}
|
||||
}
|
||||
|
||||
public void Disengage(DisposalUnitComponent component)
|
||||
public void Disengage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged = false;
|
||||
UpdateVisualState(component);
|
||||
UpdateInterface(component, component.Powered);
|
||||
UpdateVisualState(uid, component);
|
||||
UpdateInterface(uid, component, component.Powered);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all entities currently in the disposal unit.
|
||||
/// </summary>
|
||||
public void TryEjectContents(DisposalUnitComponent component)
|
||||
public void TryEjectContents(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
foreach (var entity in component.Container.ContainedEntities.ToArray())
|
||||
{
|
||||
Remove(component, entity);
|
||||
Remove(uid, component, entity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,7 +709,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
/// <summary>
|
||||
/// If something is inserted (or the likes) then we'll queue up a flush in the future.
|
||||
/// </summary>
|
||||
public void TryQueueEngage(DisposalUnitComponent component)
|
||||
public void TryQueueEngage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
if (component.Deleted || !component.AutomaticEngage || !component.Powered && component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
@@ -696,25 +718,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
|
||||
component.AutomaticEngageToken = new CancellationTokenSource();
|
||||
|
||||
component.Owner.SpawnTimer(component.AutomaticEngageTime, () =>
|
||||
uid.SpawnTimer(component.AutomaticEngageTime, () =>
|
||||
{
|
||||
if (!TryFlush(component))
|
||||
if (!TryFlush(uid, component))
|
||||
{
|
||||
TryQueueEngage(component);
|
||||
TryQueueEngage(uid, component);
|
||||
}
|
||||
}, component.AutomaticEngageToken.Token);
|
||||
}
|
||||
|
||||
public void AfterInsert(DisposalUnitComponent component, EntityUid entity)
|
||||
public void AfterInsert(EntityUid uid, DisposalUnitComponent component, EntityUid inserted)
|
||||
{
|
||||
TryQueueEngage(component);
|
||||
TryQueueEngage(uid, component);
|
||||
|
||||
if (EntityManager.TryGetComponent(entity, out ActorComponent? actor))
|
||||
if (TryComp(inserted, out ActorComponent? actor))
|
||||
{
|
||||
_ui.TryClose(component.Owner, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
_ui.TryClose(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
UpdateVisualState(component);
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user