Convert DisposalUnitVisualizer to VisualizerSystem (#13637)
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@@ -1,6 +1,6 @@
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using Content.Shared.Disposal.Components;
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using Content.Shared.DragDrop;
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using Robust.Shared.GameObjects;
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using Content.Shared.Disposal.Components;
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using Robust.Client.Animations;
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using Robust.Shared.Audio;
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namespace Content.Client.Disposal.Components
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{
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@@ -8,6 +8,11 @@ namespace Content.Client.Disposal.Components
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[ComponentReference(typeof(SharedDisposalUnitComponent))]
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public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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[DataField("flushSound")]
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public readonly SoundSpecifier? FlushSound;
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public Animation FlushAnimation = default!;
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public DisposalUnitBoundUserInterfaceState? UiState;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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