Clean up store system (#28463)

This commit is contained in:
Nemanja
2024-06-01 11:29:17 -04:00
committed by GitHub
parent 19be94c9ea
commit be6f55a090
26 changed files with 127 additions and 209 deletions

View File

@@ -5,11 +5,10 @@ using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.Store;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Shared.Store.Components;
using Robust.Shared.Utility;
namespace Content.Server.Store.Systems;
@@ -44,7 +43,6 @@ public sealed partial class StoreSystem : EntitySystem
private void OnMapInit(EntityUid uid, StoreComponent component, MapInitEvent args)
{
RefreshAllListings(component);
InitializeFromPreset(component.Preset, uid, component);
component.StartingMap = Transform(uid).MapUid;
}
@@ -54,7 +52,6 @@ public sealed partial class StoreSystem : EntitySystem
if (MetaData(uid).EntityLifeStage == EntityLifeStage.MapInitialized)
{
RefreshAllListings(component);
InitializeFromPreset(component.Preset, uid, component);
}
var ev = new StoreAddedEvent();
@@ -167,43 +164,6 @@ public sealed partial class StoreSystem : EntitySystem
UpdateUserInterface(null, uid, store);
return true;
}
/// <summary>
/// Initializes a store based on a preset ID
/// </summary>
/// <param name="preset">The ID of a store preset prototype</param>
/// <param name="uid"></param>
/// <param name="component">The store being initialized</param>
public void InitializeFromPreset(string? preset, EntityUid uid, StoreComponent component)
{
if (preset == null)
return;
if (!_proto.TryIndex<StorePresetPrototype>(preset, out var proto))
return;
InitializeFromPreset(proto, uid, component);
}
/// <summary>
/// Initializes a store based on a given preset
/// </summary>
/// <param name="preset">The StorePresetPrototype</param>
/// <param name="uid"></param>
/// <param name="component">The store being initialized</param>
public void InitializeFromPreset(StorePresetPrototype preset, EntityUid uid, StoreComponent component)
{
component.Preset = preset.ID;
component.CurrencyWhitelist.UnionWith(preset.CurrencyWhitelist);
component.Categories.UnionWith(preset.Categories);
if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
TryAddCurrency(preset.InitialBalance, uid, component);
if (_ui.HasUi(uid, StoreUiKey.Key))
{
_ui.SetUiState(uid, StoreUiKey.Key, new StoreInitializeState(preset.StoreName));
}
}
}
public sealed class CurrencyInsertAttemptEvent : CancellableEntityEventArgs