Clean up store system (#28463)
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@@ -8,6 +8,7 @@ using Content.Server.PDA.Ringer;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Server.Traitor.Uplink;
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using Content.Shared.Access.Components;
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using Content.Shared.CartridgeLoader;
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using Content.Shared.Chat;
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@@ -15,6 +16,7 @@ using Content.Shared.Light;
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using Content.Shared.Light.Components;
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using Content.Shared.Light.EntitySystems;
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using Content.Shared.PDA;
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using Content.Shared.Store.Components;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -152,7 +154,7 @@ namespace Content.Server.PDA
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var address = GetDeviceNetAddress(uid);
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var hasInstrument = HasComp<InstrumentComponent>(uid);
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var showUplink = HasComp<StoreComponent>(uid) && IsUnlocked(uid);
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var showUplink = HasComp<UplinkComponent>(uid) && IsUnlocked(uid);
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UpdateStationName(uid, pda);
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UpdateAlertLevel(uid, pda);
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@@ -237,8 +239,8 @@ namespace Content.Server.PDA
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return;
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// check if its locked again to prevent malicious clients opening locked uplinks
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if (TryComp<StoreComponent>(uid, out var store) && IsUnlocked(uid))
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_store.ToggleUi(msg.Actor, uid, store);
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if (HasComp<UplinkComponent>(uid) && IsUnlocked(uid))
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_store.ToggleUi(msg.Actor, uid);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaLockUplinkMessage msg)
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