add syndicate monkey reinforcement (#18126)
* implement * 8tc * reparent syndicate monkey, remove clumsy
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@@ -84,6 +84,9 @@ uplink-agent-id-card-desc = A modified ID card that can copy accesses from other
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uplink-black-jetpack-name = Black Jetpack
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uplink-black-jetpack-desc = A black jetpack. It allows you to fly around in space. Additional fuel now included!
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uplink-reinforcement-radio-monkey-name = Monkey Reinforcement Teleporter
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uplink-reinforcement-radio-monkey-desc = Call in trained monkey to assist you. Comes with a single syndicate cigarette.
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uplink-reinforcement-radio-name = Reinforcement Teleporter
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uplink-reinforcement-radio-desc = Radio in a reinforcement agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it.
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@@ -342,6 +342,17 @@
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tags:
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- NukeOpsUplink
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- type: listing
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id: UplinkReinforcementRadioSyndicateMonkey
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name: uplink-reinforcement-radio-monkey-name
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description: uplink-reinforcement-radio-monkey-desc
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productEntity: ReinforcementRadioSyndicateMonkey
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icon: { sprite: Objects/Devices/communication.rsi, state: old-radio }
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cost:
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Telecrystal: 8
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categories:
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- UplinkUtility
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- type: listing
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id: UplinkStealthBox
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name: uplink-stealth-box-name
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@@ -350,7 +361,7 @@
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cost:
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Telecrystal: 5
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categories:
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- UplinkUtility
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- UplinkUtility
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#TODO: Remove this from the uplink
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- type: listing
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@@ -1348,6 +1348,97 @@
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behaviors:
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- !type:ExplodeBehavior
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- type: entity
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name: monkey
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id: MobMonkeySyndicateAgent
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parent: SimpleMobBase # doesn't parent off monkeys to be able to not have the clumsy component
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description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
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suffix: syndicate
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components:
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- type: CombatMode
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- type: NameIdentifier
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group: Monkey
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- type: SentienceTarget
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flavorKind: station-event-random-sentience-flavor-primate
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- type: Inventory
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templateId: monkey
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speciesId: monkey
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- type: InventorySlots
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- type: Cuffable
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.35
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density: 80
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: Strippable
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- type: UserInterface
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interfaces:
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- key: enum.StrippingUiKey.Key
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type: StrippableBoundUserInterface
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- type: Sprite
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drawdepth: Mobs
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: monkey
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sprite: Mobs/Animals/monkey.rsi
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- map: [ "jumpsuit" ]
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "outerClothing" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "clownedon" ]
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sprite: "Effects/creampie.rsi"
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state: "creampie_human"
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visible: false
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- type: Hands
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- type: GenericVisualizer
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visuals:
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enum.CreamPiedVisuals.Creamed:
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clownedon: # Not 'creampied' bc I can already see Skyrat complaining about conflicts.
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True: {visible: true}
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False: {visible: false}
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- type: Speech
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speechSounds: Monkey
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- type: Body
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prototype: Primate
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requiredLegs: 1 # TODO: More than 1 leg
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- type: CreamPied
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Monkey_burning
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- type: Butcherable
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butcheringType: Spike
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spawned:
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- id: FoodMeat
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amount: 3
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- type: MonkeyAccent
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- type: Puller
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- type: CanHostGuardian
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- type: NpcFactionMember
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factions:
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- Syndicate
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- type: GhostRole
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prob: 0.05
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makeSentient: true
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name: ghost-role-information-monkey-name
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description: ghost-role-information-monkey-description
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- type: GhostTakeoverAvailable
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- type: IdExaminable
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- type: Loadout
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prototype: SyndicateOperativeGearMonkey
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prototypes: [SyndicateOperativeGearMonkey]
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# I have included a snake_hiss.ogg sound file so if you want to use that be my guest
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- type: entity
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name: snake
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@@ -27,3 +27,16 @@
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components:
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- type: GhostRoleMobSpawner
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prototype: MobHumanSyndicateAgentNukeops
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- type: entity
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parent: ReinforcementRadioSyndicate
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id: ReinforcementRadioSyndicateMonkey # Reinforcement radio exclusive to nukeops uplink
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name: syndicate monkey reinforcement radio
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description: Calls in a specially trained monkey to assist you.
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components:
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- type: GhostRole
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name: Syndicate Monkey Agent
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description: Someone needs reinforcements. You, a trained monkey, will help them.
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rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
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- type: GhostRoleMobSpawner
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prototype: MobMonkeySyndicateAgent
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@@ -54,6 +54,15 @@
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satchel: ClothingBackpackDuffelSyndicateAmmo
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duffelbag: ClothingBackpackDuffelSyndicateAmmo
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# Syndicate Operative Outfit - Monkey
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- type: startingGear
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id: SyndicateOperativeGearMonkey
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equipment:
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head: ClothingHeadHatOutlawHat
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jumpsuit: ClothingUniformJumpsuitOperative
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mask: CigaretteSyndicate
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innerclothingskirt: ClothingUniformJumpsuitOperative
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# Syndicate Operative Outfit - Poverty
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- type: startingGear
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id: SyndicateOperativeGearExtremelyBasic
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