Fixed examine things (#308)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
4dcbf28714
commit
be4197351a
@@ -161,6 +161,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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message.AddText("Fuel: ");
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message.PushColor(Fuel < FuelCapacity / 4f ? Color.DarkOrange : Color.Orange);
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message.AddText($"{Math.Round(Fuel)}/{FuelCapacity}");
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message.AddText(".");
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message.Pop();
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}
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}
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@@ -182,7 +182,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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if (!Powered)
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{
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message.AddText("The device is not powered");
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message.AddText("The device is not powered.");
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}
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}
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@@ -62,20 +62,19 @@ namespace Content.Server.GameObjects.EntitySystems
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message.PushColor(Color.DarkGray);
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var subMessage = new FormattedMessage();
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//Add component statuses from components that report one
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foreach (var examineComponents in entity.GetAllComponents<IExamine>())
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{
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var subMessage = new FormattedMessage();
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examineComponents.Examine(subMessage);
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if (subMessage.Tags.Count == 0)
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continue;
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if (doNewline)
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{
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message.AddText("\n");
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doNewline = false;
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}
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message.AddMessage(subMessage);
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doNewline = true;
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}
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message.Pop();
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