Cleanup: Un-hardcode reagents standout (#39752)
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@@ -22,11 +22,7 @@ public abstract partial class SharedPuddleSystem : EntitySystem
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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private static readonly ProtoId<ReagentPrototype> Blood = "Blood";
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private static readonly ProtoId<ReagentPrototype> Slime = "Slime";
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private static readonly ProtoId<ReagentPrototype> CopperBlood = "CopperBlood";
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private static readonly string[] StandoutReagents = [Blood, Slime, CopperBlood];
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private string[] _standoutReagents = [];
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/// <summary>
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/// The lowest threshold to be considered for puddle sprite states as well as slipperiness of a puddle.
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@@ -48,9 +44,26 @@ public abstract partial class SharedPuddleSystem : EntitySystem
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SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
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SubscribeLocalEvent<PuddleComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
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CacheStandsout();
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InitializeSpillable();
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
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{
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if (ev.WasModified<ReagentPrototype>())
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CacheStandsout();
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}
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/// <summary>
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/// Used to cache standout reagents for future use.
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/// </summary>
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private void CacheStandsout()
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{
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_standoutReagents = [.. _prototypeManager.EnumeratePrototypes<ReagentPrototype>().Where(x => x.Standsout).Select(x => x.ID)];
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}
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protected virtual void OnSolutionUpdate(Entity<PuddleComponent> entity, ref SolutionContainerChangedEvent args)
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{
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if (args.SolutionId != entity.Comp.SolutionName)
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@@ -158,10 +171,10 @@ public abstract partial class SharedPuddleSystem : EntitySystem
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// Kinda EH
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// Could potentially do alpha per-solution but future problem.
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color = solution.GetColorWithout(_prototypeManager, StandoutReagents);
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color = solution.GetColorWithout(_prototypeManager, _standoutReagents);
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color = color.WithAlpha(0.7f);
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foreach (var standout in StandoutReagents)
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foreach (var standout in _standoutReagents)
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{
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var quantity = solution.GetTotalPrototypeQuantity(standout);
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if (quantity <= FixedPoint2.Zero)
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