Fix client crash in MeleeWeaponSystem (#41121)
Avoid crash when animating deleted entity
This commit is contained in:
@@ -216,7 +216,7 @@ public sealed partial class MeleeWeaponSystem
|
||||
var query = EntityQueryEnumerator<TrackUserComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var uid, out var arcComponent, out var xform))
|
||||
{
|
||||
if (arcComponent.User == null)
|
||||
if (arcComponent.User == null || EntityManager.Deleted(arcComponent.User))
|
||||
continue;
|
||||
|
||||
Vector2 targetPos = TransformSystem.GetWorldPosition(arcComponent.User.Value);
|
||||
|
||||
Reference in New Issue
Block a user