Fix client crash in MeleeWeaponSystem (#41121)
Avoid crash when animating deleted entity
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@@ -216,7 +216,7 @@ public sealed partial class MeleeWeaponSystem
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var query = EntityQueryEnumerator<TrackUserComponent, TransformComponent>();
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var query = EntityQueryEnumerator<TrackUserComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var arcComponent, out var xform))
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while (query.MoveNext(out var uid, out var arcComponent, out var xform))
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{
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{
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if (arcComponent.User == null)
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if (arcComponent.User == null || EntityManager.Deleted(arcComponent.User))
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continue;
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continue;
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Vector2 targetPos = TransformSystem.GetWorldPosition(arcComponent.User.Value);
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Vector2 targetPos = TransformSystem.GetWorldPosition(arcComponent.User.Value);
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