Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
@@ -15,7 +15,6 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
|
||||
{
|
||||
[Dependency] private readonly SharedItemSystem _itemSys = default!;
|
||||
[Dependency] private readonly SharedPointLightSystem _lights = default!;
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -32,11 +31,11 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
|
||||
var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, args.Component);
|
||||
|
||||
// Update the item's sprite
|
||||
if (args.Sprite != null && component.SpriteLayer != null && _sprite.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
|
||||
if (args.Sprite != null && component.SpriteLayer != null && SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
|
||||
{
|
||||
_sprite.LayerSetVisible((uid, args.Sprite), layer, enabled);
|
||||
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, enabled);
|
||||
if (modulate)
|
||||
_sprite.LayerSetColor((uid, args.Sprite), layer, color);
|
||||
SpriteSystem.LayerSetColor((uid, args.Sprite), layer, color);
|
||||
}
|
||||
|
||||
// Update any point-lights
|
||||
|
||||
Reference in New Issue
Block a user