Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-05-23 14:12:20 -04:00
committed by GitHub
parent f3f655a8f9
commit bd6645b021
29 changed files with 193 additions and 239 deletions

View File

@@ -8,8 +8,6 @@ namespace Content.Client.Storage.Systems;
/// <inheritdoc cref="StorageContainerVisualsComponent"/>
public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageContainerVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, StorageContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
@@ -23,7 +21,7 @@ public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageCont
var fraction = used / (float)capacity;
if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.FillLayer, out var fillLayer, false))
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), component.FillLayer, out var fillLayer, false))
return;
var closestFillSprite = Math.Min(ContentHelpers.RoundToNearestLevels(fraction, 1, component.MaxFillLevels + 1),
@@ -34,13 +32,13 @@ public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageCont
if (component.FillBaseName == null)
return;
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, true);
var stateName = component.FillBaseName + closestFillSprite;
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
}
else
{
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
SpriteSystem.LayerSetVisible((uid, args.Sprite), fillLayer, false);
}
}
}