Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-05-23 14:12:20 -04:00
committed by GitHub
parent f3f655a8f9
commit bd6645b021
29 changed files with 193 additions and 239 deletions

View File

@@ -6,8 +6,6 @@ namespace Content.Client.Power.SMES;
public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
@@ -15,12 +13,12 @@ public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0)
{
_sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
SpriteSystem.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
}
else
{
_sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
SpriteSystem.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
}
if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component))
@@ -29,16 +27,16 @@ public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
switch (state)
{
case ChargeState.Still:
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break;
case ChargeState.Charging:
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break;
case ChargeState.Discharging:
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
_sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
break;
}
}