Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-05-23 14:12:20 -04:00
committed by GitHub
parent f3f655a8f9
commit bd6645b021
29 changed files with 193 additions and 239 deletions

View File

@@ -6,20 +6,19 @@ namespace Content.Client.PDA;
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
_sprite.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
_sprite.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
_sprite.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
}
public enum PdaVisualLayers : byte