Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
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@@ -6,8 +6,6 @@ namespace Content.Client.Lock.Visualizers;
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public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent>
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, LockVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null
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@@ -22,14 +20,14 @@ public sealed class LockVisualizerSystem : VisualizerSystem<LockVisualsComponent
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if (AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Open, out var open, args.Component))
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{
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_sprite.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, !open);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, !open);
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}
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else if (!(bool)unlockedStateExist!)
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_sprite.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, locked);
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SpriteSystem.LayerSetVisible((uid, args.Sprite), LockVisualLayers.Lock, locked);
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if (!open && (bool)unlockedStateExist!)
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{
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_sprite.LayerSetRsiState((uid, args.Sprite), LockVisualLayers.Lock, locked ? comp.StateLocked : comp.StateUnlocked);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), LockVisualLayers.Lock, locked ? comp.StateLocked : comp.StateUnlocked);
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}
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}
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}
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