Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
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@@ -11,7 +11,6 @@ namespace Content.Client.Electrocution;
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public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<ElectrocutionHUDVisualsComponent>
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{
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -59,7 +58,7 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
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if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, appearanceComp))
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continue;
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_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
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SpriteSystem.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
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}
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}
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@@ -70,7 +69,7 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
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var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
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while (electrifiedQuery.MoveNext(out var uid, out _, out _, out var spriteComp))
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{
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_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
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SpriteSystem.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
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}
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}
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@@ -84,6 +83,6 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
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return;
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var player = _playerMan.LocalEntity;
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_sprite.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
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SpriteSystem.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
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}
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}
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