Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-05-23 14:12:20 -04:00
committed by GitHub
parent f3f655a8f9
commit bd6645b021
29 changed files with 193 additions and 239 deletions

View File

@@ -11,7 +11,6 @@ namespace Content.Client.Electrocution;
public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<ElectrocutionHUDVisualsComponent>
{
[Dependency] private readonly IPlayerManager _playerMan = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
@@ -59,7 +58,7 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, appearanceComp))
continue;
_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
SpriteSystem.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
}
}
@@ -70,7 +69,7 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
while (electrifiedQuery.MoveNext(out var uid, out _, out _, out var spriteComp))
{
_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
SpriteSystem.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
}
}
@@ -84,6 +83,6 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
return;
var player = _playerMan.LocalEntity;
_sprite.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
SpriteSystem.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
}
}