Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
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@@ -11,7 +11,6 @@ namespace Content.Client.Chemistry.Visualizers;
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public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent>
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -72,7 +71,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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return;
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if (TryComp<SpriteComponent>(uid, out var sprite))
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_sprite.SetVisible((uid, sprite), false);
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SpriteSystem.SetVisible((uid, sprite), false);
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}
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}
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