Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
@@ -9,8 +9,6 @@ namespace Content.Client.Atmos.Visualizers;
|
||||
/// </summary>
|
||||
public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
|
||||
{
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
@@ -20,15 +18,15 @@ public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVi
|
||||
&& AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsRunning, out var isRunning, args.Component))
|
||||
{
|
||||
var runningState = isRunning ? component.RunningState : component.IdleState;
|
||||
_sprite.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
|
||||
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
|
||||
|
||||
var fullState = isFull ? component.FullState : component.ReadyState;
|
||||
_sprite.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
|
||||
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
|
||||
}
|
||||
|
||||
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsDraining, out var isDraining, args.Component))
|
||||
{
|
||||
_sprite.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
|
||||
SpriteSystem.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user