make lathe visuals not required (#24757)
This commit is contained in:
@@ -23,17 +23,20 @@ public sealed class LatheSystem : SharedLatheSystem
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (_appearance.TryGetData<bool>(uid, PowerDeviceVisuals.Powered, out var powered, args.Component) &&
|
if (_appearance.TryGetData<bool>(uid, PowerDeviceVisuals.Powered, out var powered, args.Component) &&
|
||||||
args.Sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out _))
|
args.Sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out var powerLayer))
|
||||||
{
|
{
|
||||||
args.Sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
|
args.Sprite.LayerSetVisible(powerLayer, powered);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Lathe specific stuff
|
// Lathe specific stuff
|
||||||
if (_appearance.TryGetData<bool>(uid, LatheVisuals.IsRunning, out var isRunning, args.Component))
|
if (_appearance.TryGetData<bool>(uid, LatheVisuals.IsRunning, out var isRunning, args.Component) &&
|
||||||
|
args.Sprite.LayerMapTryGet(LatheVisualLayers.IsRunning, out var runningLayer) &&
|
||||||
|
component.RunningState != null &&
|
||||||
|
component.IdleState != null)
|
||||||
{
|
{
|
||||||
var state = isRunning ? component.RunningState : component.IdleState;
|
var state = isRunning ? component.RunningState : component.IdleState;
|
||||||
args.Sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f);
|
args.Sprite.LayerSetAnimationTime(runningLayer, 0f);
|
||||||
args.Sprite.LayerSetState(LatheVisualLayers.IsRunning, state);
|
args.Sprite.LayerSetState(runningLayer, state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -34,11 +34,11 @@ namespace Content.Shared.Lathe
|
|||||||
public SoundSpecifier? ProducingSound;
|
public SoundSpecifier? ProducingSound;
|
||||||
|
|
||||||
#region Visualizer info
|
#region Visualizer info
|
||||||
[DataField(required: true)]
|
[DataField]
|
||||||
public string IdleState = default!;
|
public string? IdleState;
|
||||||
|
|
||||||
[DataField(required: true)]
|
[DataField]
|
||||||
public string RunningState = default!;
|
public string? RunningState;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
Reference in New Issue
Block a user