Fix action state handling bug (#25395)

* Rejig action state handling

* Fix entity arg

* Fix deserialization
This commit is contained in:
Leon Friedrich
2024-02-19 21:08:41 -05:00
committed by GitHub
parent 2548b13abf
commit bd4597c5ca
7 changed files with 103 additions and 52 deletions

View File

@@ -78,10 +78,12 @@ namespace Content.Client.Actions
private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, BaseActionComponentState state) where T : BaseActionComponent
{
// TODO ACTIONS use auto comp states
component.Icon = state.Icon;
component.IconOn = state.IconOn;
component.IconColor = state.IconColor;
component.Keywords = new HashSet<string>(state.Keywords);
component.Keywords.Clear();
component.Keywords.UnionWith(state.Keywords);
component.Enabled = state.Enabled;
component.Toggled = state.Toggled;
component.Cooldown = state.Cooldown;
@@ -101,8 +103,7 @@ namespace Content.Client.Actions
component.ItemIconStyle = state.ItemIconStyle;
component.Sound = state.Sound;
if (_playerManager.LocalEntity == component.AttachedEntity)
ActionsUpdated?.Invoke();
UpdateAction(uid, component);
}
protected override void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)

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@@ -0,0 +1,59 @@
using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Eye;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Actions;
[TestFixture]
public sealed class ActionPvsDetachTest
{
[Test]
public async Task TestActionDetach()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
var (server, client) = pair;
var sys = server.System<SharedActionsSystem>();
var cSys = client.System<SharedActionsSystem>();
// Spawn mob that has some actions
EntityUid ent = default;
var map = await pair.CreateTestMap();
await server.WaitPost(() => ent = server.EntMan.SpawnAtPosition("MobHuman", map.GridCoords));
await pair.RunTicksSync(5);
var cEnt = pair.ToClientUid(ent);
// Verify that both the client & server agree on the number of actions
var initActions = sys.GetActions(ent).Count();
Assert.That(initActions, Is.GreaterThan(0));
Assert.That(initActions, Is.EqualTo(cSys.GetActions(cEnt).Count()));
// PVS-detach action entities
// We do this by just giving them the ghost layer
var visSys = server.System<VisibilitySystem>();
var enumerator = server.Transform(ent).ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
visSys.AddLayer(child, (int) VisibilityFlags.Ghost);
}
await pair.RunTicksSync(5);
// Client's actions have left been detached / are out of view, but action comp state has not changed
Assert.That(sys.GetActions(ent).Count(), Is.EqualTo(initActions));
Assert.That(cSys.GetActions(cEnt).Count(), Is.EqualTo(initActions));
// Re-enter PVS view
enumerator = server.Transform(ent).ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
visSys.RemoveLayer(child, (int) VisibilityFlags.Ghost);
}
await pair.RunTicksSync(5);
Assert.That(sys.GetActions(ent).Count(), Is.EqualTo(initActions));
Assert.That(cSys.GetActions(cEnt).Count(), Is.EqualTo(initActions));
await server.WaitPost(() => server.EntMan.DeleteEntity(map.MapUid));
await pair.CleanReturnAsync();
}
}

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@@ -37,7 +37,7 @@ public sealed class ActionContainerSystem : EntitySystem
private void OnMindAdded(EntityUid uid, ActionsContainerComponent component, MindAddedMessage args)
{
if(!_mind.TryGetMind(uid, out var mindId, out _))
if (!_mind.TryGetMind(uid, out var mindId, out _))
return;
if (!TryComp<ActionsContainerComponent>(mindId, out var mindActionContainerComp))
return;
@@ -143,20 +143,15 @@ public sealed class ActionContainerSystem : EntitySystem
return;
DebugTools.AssertEqual(action.Container, newContainer);
DebugTools.AssertNull(action.AttachedEntity);
if (attached != null)
_actions.AddActionDirect(attached.Value, actionId, action: action);
DebugTools.AssertEqual(action.AttachedEntity, attached);
}
/// <summary>
/// Transfers all actions from one container to another, while keeping the attached entity the same.
/// </summary>
/// &lt;remarks&gt;
/// <remarks>
/// While the attached entity should be the same at the end, this will actually remove and then re-grant the action.
/// &lt;/remarks&gt;
/// </remarks>
public void TransferAllActions(
EntityUid from,
EntityUid to,
@@ -305,11 +300,11 @@ public sealed class ActionContainerSystem : EntitySystem
if (!_actions.TryGetActionData(args.Entity, out var data))
return;
DebugTools.Assert(data.AttachedEntity == null || data.Container != EntityUid.Invalid);
DebugTools.Assert(data.Container == null || data.Container == uid);
if (data.Container != uid)
{
data.Container = uid;
Dirty(uid, component);
Dirty(args.Entity, data);
}
var ev = new ActionAddedEvent(args.Entity, data);
RaiseLocalEvent(uid, ref ev);
@@ -320,21 +315,17 @@ public sealed class ActionContainerSystem : EntitySystem
if (args.Container.ID != ActionsContainerComponent.ContainerId)
return;
// Actions should only be getting removed while terminating or moving outside of PVS range.
DebugTools.Assert(Terminating(args.Entity)
|| _netMan.IsServer // I love gibbing code
|| _timing.ApplyingState);
if (!_actions.TryGetActionData(args.Entity, out var data, false))
return;
// No event - the only entity that should care about this is the entity that the action was provided to.
if (data.AttachedEntity != null)
_actions.RemoveAction(data.AttachedEntity.Value, args.Entity, null, data);
var ev = new ActionRemovedEvent(args.Entity, data);
RaiseLocalEvent(uid, ref ev);
if (data.Container == null)
return;
data.Container = null;
Dirty(args.Entity, data);
}
private void OnActionAdded(EntityUid uid, ActionsContainerComponent component, ActionAddedEvent args)

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@@ -26,8 +26,6 @@ public sealed class ActionsComponentState : ComponentState
}
}
public readonly record struct ActionMetaData(bool ClientExclusive);
/// <summary>
/// Determines how the action icon appears in the hotbar for item actions.
/// </summary>

View File

@@ -4,7 +4,8 @@ using Robust.Shared.Utility;
namespace Content.Shared.Actions;
// TODO this should be an IncludeDataFields of each action component type, not use inheritance
// TODO ACTIONS make this a seprate component and remove the inheritance stuff.
// TODO ACTIONS convert to auto comp state?
// TODO add access attribute. Need to figure out what to do with decal & mapping actions.
// [Access(typeof(SharedActionsSystem))]
@@ -72,9 +73,9 @@ public abstract partial class BaseActionComponent : Component
[DataField("charges")] public int? Charges;
/// <summary>
/// The max charges this action has, set automatically from <see cref="Charges"/>
/// The max charges this action has. If null, this is set automatically from <see cref="Charges"/> on mapinit.
/// </summary>
public int MaxCharges;
[DataField] public int? MaxCharges;
/// <summary>
/// If enabled, charges will regenerate after a <see cref="Cooldown"/> is complete
@@ -130,7 +131,7 @@ public abstract partial class BaseActionComponent : Component
/// <summary>
/// What entity, if any, currently has this action in the actions component?
/// </summary>
[ViewVariables] public EntityUid? AttachedEntity;
[DataField] public EntityUid? AttachedEntity;
/// <summary>
/// If true, this will cause the the action event to always be raised directed at the action performer/user instead of the action's container/provider.
@@ -171,7 +172,7 @@ public abstract class BaseActionComponentState : ComponentState
public (TimeSpan Start, TimeSpan End)? Cooldown;
public TimeSpan? UseDelay;
public int? Charges;
public int MaxCharges;
public int? MaxCharges;
public bool RenewCharges;
public NetEntity? Container;
public NetEntity? EntityIcon;

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@@ -8,7 +8,6 @@ using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Mind;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
@@ -35,9 +34,13 @@ public abstract class SharedActionsSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<InstantActionComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<EntityTargetActionComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<WorldTargetActionComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<InstantActionComponent, MapInitEvent>(OnActionMapInit);
SubscribeLocalEvent<EntityTargetActionComponent, MapInitEvent>(OnActionMapInit);
SubscribeLocalEvent<WorldTargetActionComponent, MapInitEvent>(OnActionMapInit);
SubscribeLocalEvent<InstantActionComponent, ComponentShutdown>(OnActionShutdown);
SubscribeLocalEvent<EntityTargetActionComponent, ComponentShutdown>(OnActionShutdown);
SubscribeLocalEvent<WorldTargetActionComponent, ComponentShutdown>(OnActionShutdown);
SubscribeLocalEvent<ActionsComponent, DidEquipEvent>(OnDidEquip);
SubscribeLocalEvent<ActionsComponent, DidEquipHandEvent>(OnHandEquipped);
@@ -60,10 +63,19 @@ public abstract class SharedActionsSystem : EntitySystem
SubscribeAllEvent<RequestPerformActionEvent>(OnActionRequest);
}
private void OnInit(EntityUid uid, BaseActionComponent component, MapInitEvent args)
private void OnActionMapInit(EntityUid uid, BaseActionComponent component, MapInitEvent args)
{
if (component.Charges != null)
component.MaxCharges = component.Charges.Value;
if (component.Charges == null)
return;
component.MaxCharges ??= component.Charges.Value;
Dirty(uid, component);
}
private void OnActionShutdown(EntityUid uid, BaseActionComponent component, ComponentShutdown args)
{
if (component.AttachedEntity != null && !TerminatingOrDeleted(component.AttachedEntity.Value))
RemoveAction(component.AttachedEntity.Value, uid, action: component);
}
private void OnShutdown(EntityUid uid, ActionsComponent component, ComponentShutdown args)

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@@ -170,12 +170,7 @@ public sealed class ToggleableClothingSystem : EntitySystem
// "outside" of the container or not. This means that if a hardsuit takes too much damage, the helmet will also
// automatically be deleted.
// remove action.
if (_actionsSystem.TryGetActionData(component.ActionEntity, out var action) &&
action.AttachedEntity != null)
{
_actionsSystem.RemoveAction(action.AttachedEntity.Value, component.ActionEntity);
}
_actionsSystem.RemoveAction(component.ActionEntity);
if (component.ClothingUid != null && !_netMan.IsClient)
QueueDel(component.ClothingUid.Value);
@@ -199,13 +194,7 @@ public sealed class ToggleableClothingSystem : EntitySystem
if (toggleComp.LifeStage > ComponentLifeStage.Running)
return;
// remove action.
if (_actionsSystem.TryGetActionData(toggleComp.ActionEntity, out var action) &&
action.AttachedEntity != null)
{
_actionsSystem.RemoveAction(action.AttachedEntity.Value, toggleComp.ActionEntity);
}
_actionsSystem.RemoveAction(toggleComp.ActionEntity);
RemComp(component.AttachedUid, toggleComp);
}