diff --git a/Content.Server/Pinpointer/NavMapSystem.cs b/Content.Server/Pinpointer/NavMapSystem.cs
index 424b6427de..da9ab20a39 100644
--- a/Content.Server/Pinpointer/NavMapSystem.cs
+++ b/Content.Server/Pinpointer/NavMapSystem.cs
@@ -431,6 +431,10 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
return beacon != null;
}
+ ///
+ /// Returns a string describing the rough distance and direction
+ /// to the position of from the nearest beacon.
+ ///
[PublicAPI]
public string GetNearestBeaconString(Entity ent)
{
@@ -440,6 +444,11 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
return GetNearestBeaconString(_transformSystem.GetMapCoordinates(ent, ent.Comp));
}
+ ///
+ /// Returns a string describing the rough distance and direction
+ /// to from the nearest beacon.
+ ///
+
public string GetNearestBeaconString(MapCoordinates coordinates)
{
if (!TryGetNearestBeacon(coordinates, out var beacon, out var pos))
@@ -451,10 +460,11 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
// get the angle between the two positions, adjusted for the grid rotation so that
// we properly preserve north in relation to the grid.
- var dir = (pos.Value.Position - coordinates.Position).ToWorldAngle();
+ var offset = coordinates.Position - pos.Value.Position;
+ var dir = offset.ToWorldAngle();
var adjustedDir = (dir - gridOffset).GetDir();
- var length = (pos.Value.Position - coordinates.Position).Length();
+ var length = offset.Length();
if (length < CloseDistance)
{
return Loc.GetString("nav-beacon-pos-format",