Add mechanism events when being added/removed to/from body/parts (#2271)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO
This commit is contained in:
DrSmugleaf
2020-10-16 14:42:33 +02:00
committed by GitHub
parent 435fb2630e
commit bd30a73026
8 changed files with 257 additions and 79 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
@@ -36,13 +37,14 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
var old = _part;
_part = value;
if (old != null)
{
OnRemovedFromPart(old);
}
if (value != null)
{
OnPartAdd(old, value);
}
else if (old != null)
{
OnPartRemove(old);
OnAddedToPart();
}
}
}
@@ -86,18 +88,87 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
serializer.DataField(this, m => m.Compatibility, "compatibility", BodyPartCompatibility.Universal);
}
public virtual void OnBodyAdd(IBody? old, IBody current) { }
public virtual void OnBodyRemove(IBody old) { }
protected virtual void OnPartAdd(IBodyPart? old, IBodyPart current)
public void AddedToBody()
{
Owner.Transform.AttachParent(current.Owner);
DebugTools.AssertNotNull(Body);
OnAddedToBody();
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.AddedToBody();
}
}
protected virtual void OnPartRemove(IBodyPart old)
public void RemovedFromBody(IBody old)
{
OnRemovedFromBody(old);
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.RemovedFromBody(old);
}
}
public void AddedToPart()
{
DebugTools.AssertNotNull(Part);
Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPart();
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.AddedToPart();
}
}
public void RemovedFromPart(IBodyPart old)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPart(old);
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.RemovedFromPart(old);
}
}
public void AddedToPartInBody()
{
DebugTools.AssertNotNull(Body);
DebugTools.AssertNotNull(Part);
Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPartInBody();
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.AddedToPartInBody();
}
}
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPartInBody();
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.RemovedFromPartInBody(oldBody, oldPart);
}
}
protected virtual void OnAddedToBody() { }
protected virtual void OnRemovedFromBody(IBody old) { }
protected virtual void OnAddedToPart() { }
protected virtual void OnRemovedFromPart(IBodyPart old) { }
protected virtual void OnAddedToPartInBody() { }
protected virtual void OnRemovedFromPartInBody() { }
}
}