Add mechanism events when being added/removed to/from body/parts (#2271)
* Add mechanism events when added/removed to/from body/parts * Change old usages * Add TODO
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@@ -16,6 +16,35 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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body.Parts.Values.Any(p => p.Mechanisms.Any(m => m.Owner.HasComponent<T>()));
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}
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public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IEntity entity)
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{
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if (!entity.TryGetBody(out var body))
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{
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yield break;
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}
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foreach (var part in body.Parts.Values)
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foreach (var mechanism in part.Mechanisms)
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foreach (var behavior in mechanism.Owner.GetAllComponents<IMechanismBehavior>())
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{
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yield return behavior;
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}
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}
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public static bool TryGetMechanismBehaviors(this IEntity entity,
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[NotNullWhen(true)] out List<IMechanismBehavior>? behaviors)
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{
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behaviors = entity.GetMechanismBehaviors().ToList();
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if (behaviors.Count == 0)
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{
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behaviors = null;
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return false;
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}
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return true;
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}
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public static IEnumerable<T> GetMechanismBehaviors<T>(this IEntity entity) where T : class, IMechanismBehavior
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{
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if (!entity.TryGetBody(out var body))
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