Add mechanism events when being added/removed to/from body/parts (#2271)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO
This commit is contained in:
DrSmugleaf
2020-10-16 14:42:33 +02:00
committed by GitHub
parent 435fb2630e
commit bd30a73026
8 changed files with 257 additions and 79 deletions

View File

@@ -15,72 +15,46 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
public abstract void Update(float frameTime);
/// <summary>
/// Called when the containing <see cref="IBodyPart"/> is attached to a
/// <see cref="IBody"/>.
/// For instance, attaching a head to a body will call this on the brain inside.
/// </summary>
public void AddedToBody()
{
OnAddedToBody();
}
/// <summary>
/// Called when the parent <see cref="Mechanism"/> is
/// added into a <see cref="IBodyPart"/>.
/// For instance, putting a brain into an empty head.
/// </summary>
public void AddedToPart()
{
OnAddedToPart();
}
/// <summary>
/// Called when the containing <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>.
/// For instance, cutting off ones head will call this on the brain inside.
/// </summary>
public void RemovedFromBody(IBody old)
{
OnRemovedFromBody(old);
}
/// <summary>
/// Called when the parent <see cref="Mechanism"/> is
/// removed from a <see cref="IBodyPart"/>.
/// For instance, taking a brain out of ones head.
/// </summary>
public void RemovedFromPart(IBodyPart old)
{
OnRemovedFromPart(old);
}
/// <summary>
/// Called when the containing <see cref="IBodyPart"/> is attached to a
/// <see cref="IBody"/>.
/// For instance, attaching a head to a body will call this on the brain inside.
/// </summary>
public void AddedToPartInBody()
{
OnAddedToPart();
}
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{
OnRemovedFromPartInBody(oldBody, oldPart);
}
protected virtual void OnAddedToBody() { }
/// <summary>
/// Called when the parent <see cref="Mechanism"/> is
/// added into a <see cref="IBodyPart"/>.
/// For instance, putting a brain into an empty head.
/// </summary>
protected virtual void OnAddedToPart() { }
/// <summary>
/// Called when the containing <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>.
/// For instance, cutting off ones head will call this on the brain inside.
/// </summary>
protected virtual void OnRemovedFromBody(IBody old) { }
/// <summary>
/// Called when the parent <see cref="Mechanism"/> is
/// removed from a <see cref="IBodyPart"/>.
/// For instance, taking a brain out of ones head.
/// </summary>
protected virtual void OnRemovedFromPart(IBodyPart old) { }
protected virtual void OnAddedToPartInBody() { }
protected virtual void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) { }
}
}