Cleanup more SpriteComponent warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest * Cleanup warnings in WiresVisualizerSystem * Cleanup warnings in GunSystem.SpentAmmo * Cleanup warnings in GunSystem * Cleanup warnings in GunSystem.ChamberMagazine * Cleanup warnings in MeleeWeaponSystem.Effects * Cleanup warnings in ToggleableLightVisualsSystem * Cleanup warnings in StatusIconOverlay * Cleanup warnings in SpriteFadeSystem * Cleanup warnings in PdaVisualizerSystem * Cleanup warnings in EnvelopeSystem * Cleanup warnings in MechSystem * Cleanup warnings in MappingOverlay * Cleanup warnings in LockVisualizerSystem * Cleanup warnings in DragDropSystem * Cleanup warnings in GhostSystem * Cleanup warnings in TriggerSystem.Proximity * Cleanup warnings in DragonSystem * Cleanup warnings in PortableScrubberVisualsSystem * File-scoped namespace for PortableScrubberVisualsSystem
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@@ -15,6 +15,7 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
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{
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -31,11 +32,11 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, args.Component);
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// Update the item's sprite
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if (args.Sprite != null && component.SpriteLayer != null && args.Sprite.LayerMapTryGet(component.SpriteLayer, out var layer))
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if (args.Sprite != null && component.SpriteLayer != null && _sprite.LayerMapTryGet((uid, args.Sprite), component.SpriteLayer, out var layer, false))
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{
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args.Sprite.LayerSetVisible(layer, enabled);
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_sprite.LayerSetVisible((uid, args.Sprite), layer, enabled);
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if (modulate)
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args.Sprite.LayerSetColor(layer, color);
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_sprite.LayerSetColor((uid, args.Sprite), layer, color);
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}
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// Update any point-lights
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