Cleanup more SpriteComponent warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest * Cleanup warnings in WiresVisualizerSystem * Cleanup warnings in GunSystem.SpentAmmo * Cleanup warnings in GunSystem * Cleanup warnings in GunSystem.ChamberMagazine * Cleanup warnings in MeleeWeaponSystem.Effects * Cleanup warnings in ToggleableLightVisualsSystem * Cleanup warnings in StatusIconOverlay * Cleanup warnings in SpriteFadeSystem * Cleanup warnings in PdaVisualizerSystem * Cleanup warnings in EnvelopeSystem * Cleanup warnings in MechSystem * Cleanup warnings in MappingOverlay * Cleanup warnings in LockVisualizerSystem * Cleanup warnings in DragDropSystem * Cleanup warnings in GhostSystem * Cleanup warnings in TriggerSystem.Proximity * Cleanup warnings in DragonSystem * Cleanup warnings in PortableScrubberVisualsSystem * File-scoped namespace for PortableScrubberVisualsSystem
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@@ -48,7 +48,7 @@ public sealed class StatusIconOverlay : Overlay
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if (xform.MapID != args.MapId || !sprite.Visible)
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continue;
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var bounds = comp.Bounds ?? sprite.Bounds;
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var bounds = comp.Bounds ?? _sprite.GetLocalBounds((uid, sprite));
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var worldPos = _transform.GetWorldPosition(xform, xformQuery);
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@@ -86,28 +86,28 @@ public sealed class StatusIconOverlay : Overlay
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if (proto.LocationPreference == StatusIconLocationPreference.Left ||
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proto.LocationPreference == StatusIconLocationPreference.None && countL <= countR)
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{
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if (accOffsetL + texture.Height > sprite.Bounds.Height * EyeManager.PixelsPerMeter)
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if (accOffsetL + texture.Height > _sprite.GetLocalBounds((uid, sprite)).Height * EyeManager.PixelsPerMeter)
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break;
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if (proto.Layer == StatusIconLayer.Base)
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{
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accOffsetL += texture.Height;
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countL++;
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}
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yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) (accOffsetL - proto.Offset) / EyeManager.PixelsPerMeter;
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yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float)(accOffsetL - proto.Offset) / EyeManager.PixelsPerMeter;
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xOffset = -(bounds.Width + sprite.Offset.X) / 2f;
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}
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else
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{
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if (accOffsetR + texture.Height > sprite.Bounds.Height * EyeManager.PixelsPerMeter)
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if (accOffsetR + texture.Height > _sprite.GetLocalBounds((uid, sprite)).Height * EyeManager.PixelsPerMeter)
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break;
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if (proto.Layer == StatusIconLayer.Base)
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{
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accOffsetR += texture.Height;
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countR++;
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}
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yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) (accOffsetR - proto.Offset) / EyeManager.PixelsPerMeter;
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xOffset = (bounds.Width + sprite.Offset.X) / 2f - (float) texture.Width / EyeManager.PixelsPerMeter;
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yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float)(accOffsetR - proto.Offset) / EyeManager.PixelsPerMeter;
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xOffset = (bounds.Width + sprite.Offset.X) / 2f - (float)texture.Width / EyeManager.PixelsPerMeter;
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}
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