Cleanup more SpriteComponent warnings (part 2) (#37527)

* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
This commit is contained in:
Tayrtahn
2025-05-16 23:29:03 -04:00
committed by GitHub
parent 33f111c090
commit bd22361a6a
20 changed files with 108 additions and 92 deletions

View File

@@ -1,4 +1,3 @@
using System.Numerics;
using Content.Client.Gameplay;
using Content.Shared.Sprite;
using Robust.Client.GameObjects;
@@ -10,7 +9,6 @@ using Robust.Client.UserInterface;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
namespace Content.Client.Sprite;
@@ -28,6 +26,7 @@ public sealed class SpriteFadeSystem : EntitySystem
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private List<(MapCoordinates Point, bool ExcludeBoundingBox)> _points = new();
@@ -58,7 +57,7 @@ public sealed class SpriteFadeSystem : EntitySystem
if (MetaData(uid).EntityLifeStage >= EntityLifeStage.Terminating || !TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.Color = sprite.Color.WithAlpha(component.OriginalAlpha);
_sprite.SetColor((uid, sprite), sprite.Color.WithAlpha(component.OriginalAlpha));
}
/// <summary>
@@ -132,7 +131,7 @@ public sealed class SpriteFadeSystem : EntitySystem
if (!sprite.Color.A.Equals(newColor))
{
sprite.Color = sprite.Color.WithAlpha(newColor);
_sprite.SetColor((ent, sprite), sprite.Color.WithAlpha(newColor));
}
}
}
@@ -157,7 +156,7 @@ public sealed class SpriteFadeSystem : EntitySystem
if (!newColor.Equals(sprite.Color.A))
{
sprite.Color = sprite.Color.WithAlpha(newColor);
_sprite.SetColor((uid, sprite), sprite.Color.WithAlpha(newColor));
}
else
{