Cleanup more SpriteComponent warnings (part 2) (#37527)

* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
This commit is contained in:
Tayrtahn
2025-05-16 23:29:03 -04:00
committed by GitHub
parent 33f111c090
commit bd22361a6a
20 changed files with 108 additions and 92 deletions

View File

@@ -6,19 +6,20 @@ namespace Content.Client.PDA;
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
args.Sprite.LayerSetState(PdaVisualLayers.Base, pdaType);
_sprite.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn);
_sprite.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted);
_sprite.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
}
public enum PdaVisualLayers : byte