Cleanup more SpriteComponent warnings (part 2) (#37527)

* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
This commit is contained in:
Tayrtahn
2025-05-16 23:29:03 -04:00
committed by GitHub
parent 33f111c090
commit bd22361a6a
20 changed files with 108 additions and 92 deletions

View File

@@ -15,6 +15,8 @@ public sealed class MappingOverlay : Overlay
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototypes = default!;
private readonly SpriteSystem _sprite;
// 1 off in case something else uses these colors since we use them to compare
private static readonly Color PickColor = new(1, 255, 0);
private static readonly Color DeleteColor = new(255, 1, 0);
@@ -30,6 +32,8 @@ public sealed class MappingOverlay : Overlay
{
IoCManager.InjectDependencies(this);
_sprite = _entities.System<SpriteSystem>();
_state = state;
_shader = _prototypes.Index<ShaderPrototype>("unshaded").Instance();
}
@@ -42,7 +46,7 @@ public sealed class MappingOverlay : Overlay
continue;
if (sprite.Color == DeleteColor || sprite.Color == PickColor)
sprite.Color = color;
_sprite.SetColor((id, sprite), color);
}
_oldColors.Clear();
@@ -61,7 +65,7 @@ public sealed class MappingOverlay : Overlay
_entities.TryGetComponent(entity, out SpriteComponent? sprite))
{
_oldColors[entity] = sprite.Color;
sprite.Color = PickColor;
_sprite.SetColor((entity, sprite), PickColor);
}
break;
@@ -72,7 +76,7 @@ public sealed class MappingOverlay : Overlay
_entities.TryGetComponent(entity, out SpriteComponent? sprite))
{
_oldColors[entity] = sprite.Color;
sprite.Color = DeleteColor;
_sprite.SetColor((entity, sprite), DeleteColor);
}
break;