Cleanup more SpriteComponent warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest * Cleanup warnings in WiresVisualizerSystem * Cleanup warnings in GunSystem.SpentAmmo * Cleanup warnings in GunSystem * Cleanup warnings in GunSystem.ChamberMagazine * Cleanup warnings in MeleeWeaponSystem.Effects * Cleanup warnings in ToggleableLightVisualsSystem * Cleanup warnings in StatusIconOverlay * Cleanup warnings in SpriteFadeSystem * Cleanup warnings in PdaVisualizerSystem * Cleanup warnings in EnvelopeSystem * Cleanup warnings in MechSystem * Cleanup warnings in MappingOverlay * Cleanup warnings in LockVisualizerSystem * Cleanup warnings in DragDropSystem * Cleanup warnings in GhostSystem * Cleanup warnings in TriggerSystem.Proximity * Cleanup warnings in DragonSystem * Cleanup warnings in PortableScrubberVisualsSystem * File-scoped namespace for PortableScrubberVisualsSystem
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@@ -15,6 +15,7 @@ namespace Content.Client.Ghost
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
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[Dependency] private readonly ContentEyeSystem _contentEye = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public int AvailableGhostRoleCount { get; private set; }
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@@ -35,7 +36,7 @@ namespace Content.Client.Ghost
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var query = AllEntityQuery<GhostComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out _, out var sprite))
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{
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sprite.Visible = value || uid == _playerManager.LocalEntity;
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_sprite.SetVisible((uid, sprite), value || uid == _playerManager.LocalEntity);
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}
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}
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}
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@@ -72,7 +73,7 @@ namespace Content.Client.Ghost
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private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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if (TryComp(uid, out SpriteComponent? sprite))
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sprite.Visible = GhostVisibility || uid == _playerManager.LocalEntity;
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_sprite.SetVisible((uid, sprite), GhostVisibility || uid == _playerManager.LocalEntity);
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}
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private void OnToggleLighting(EntityUid uid, EyeComponent component, ToggleLightingActionEvent args)
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@@ -150,7 +151,7 @@ namespace Content.Client.Ghost
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private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (TryComp<SpriteComponent>(uid, out var sprite))
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sprite.LayerSetColor(0, component.Color);
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_sprite.LayerSetColor((uid, sprite), 0, component.Color);
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if (uid != _playerManager.LocalEntity)
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return;
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