Character editor flicker fix (#7002)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leeroy
2022-03-28 11:31:23 +03:00
committed by GitHub
parent 435af224c8
commit bd12fae93a

View File

@@ -79,9 +79,15 @@ namespace Content.Client.Preferences.UI
private readonly List<SpeciesPrototype> _speciesList;
private readonly List<AntagPreferenceSelector> _antagPreferences;
private EntityUid _previewDummy;
private Control _previewSpriteControl => CSpriteViewFront;
private Control _previewSpriteSideControl => CSpriteViewSide;
private EntityUid? _previewDummy;
/// <summary>
/// Used to avoid unnecessarily re-creating the entity.
/// </summary>
private string? _lastSpecies;
private SpriteView? _previewSprite;
private SpriteView? _previewSpriteSide;
@@ -487,42 +493,63 @@ namespace Content.Client.Preferences.UI
if (!disposing)
return;
_entMan.DeleteEntity(_previewDummy);
if (_previewDummy != null)
_entMan.DeleteEntity(_previewDummy.Value);
_preferencesManager.OnServerDataLoaded -= LoadServerData;
}
private void RebuildSpriteView()
{
var dollProto = _prototypeManager.Index<SpeciesPrototype>(Profile?.Species ?? SpeciesManager.DefaultSpecies).DollPrototype;
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
var species = Profile?.Species ?? SpeciesManager.DefaultSpecies;
var sprite = _entMan.GetComponent<SpriteComponent>(_previewDummy);
_previewSpriteControl.DisposeAllChildren();
// Front
_previewSprite = new SpriteView
if (_lastSpecies != species)
{
Sprite = sprite,
Scale = (6, 6),
OverrideDirection = Direction.South,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1
};
_previewSpriteControl.AddChild(_previewSprite);
var dollProto = _prototypeManager.Index<SpeciesPrototype>(species).DollPrototype;
_previewSpriteSideControl.DisposeAllChildren();
if (_previewDummy != null)
_entMan.DeleteEntity(_previewDummy!.Value);
// Side
_previewSpriteSide = new SpriteView
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
_lastSpecies = species;
}
var sprite = _entMan.GetComponent<SpriteComponent>(_previewDummy!.Value);
if (_previewSprite == null)
{
Sprite = sprite,
Scale = (6, 6),
OverrideDirection = Direction.East,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1
};
_previewSpriteSideControl.AddChild(_previewSpriteSide);
// Front
_previewSprite = new SpriteView
{
Sprite = sprite,
Scale = (6, 6),
OverrideDirection = Direction.South,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1
};
_previewSpriteControl.AddChild(_previewSprite);
}
else
{
_previewSprite.Sprite = sprite;
}
if (_previewSpriteSide == null)
{
_previewSpriteSide = new SpriteView
{
Sprite = sprite,
Scale = (6, 6),
OverrideDirection = Direction.East,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1
};
_previewSpriteSideControl.AddChild(_previewSpriteSide);
}
else
{
_previewSpriteSide.Sprite = sprite;
}
}
private void LoadServerData()
@@ -732,8 +759,8 @@ namespace Content.Client.Preferences.UI
return;
RebuildSpriteView();
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy, Profile);
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy, Profile);
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy!.Value, Profile);
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy!.Value, Profile);
}
public void UpdateControls()