Character editor flicker fix (#7002)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -79,9 +79,15 @@ namespace Content.Client.Preferences.UI
|
||||
private readonly List<SpeciesPrototype> _speciesList;
|
||||
private readonly List<AntagPreferenceSelector> _antagPreferences;
|
||||
|
||||
private EntityUid _previewDummy;
|
||||
private Control _previewSpriteControl => CSpriteViewFront;
|
||||
private Control _previewSpriteSideControl => CSpriteViewSide;
|
||||
|
||||
private EntityUid? _previewDummy;
|
||||
|
||||
/// <summary>
|
||||
/// Used to avoid unnecessarily re-creating the entity.
|
||||
/// </summary>
|
||||
private string? _lastSpecies;
|
||||
private SpriteView? _previewSprite;
|
||||
private SpriteView? _previewSpriteSide;
|
||||
|
||||
@@ -487,42 +493,63 @@ namespace Content.Client.Preferences.UI
|
||||
if (!disposing)
|
||||
return;
|
||||
|
||||
_entMan.DeleteEntity(_previewDummy);
|
||||
if (_previewDummy != null)
|
||||
_entMan.DeleteEntity(_previewDummy.Value);
|
||||
|
||||
_preferencesManager.OnServerDataLoaded -= LoadServerData;
|
||||
}
|
||||
|
||||
private void RebuildSpriteView()
|
||||
{
|
||||
var dollProto = _prototypeManager.Index<SpeciesPrototype>(Profile?.Species ?? SpeciesManager.DefaultSpecies).DollPrototype;
|
||||
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
|
||||
var species = Profile?.Species ?? SpeciesManager.DefaultSpecies;
|
||||
|
||||
var sprite = _entMan.GetComponent<SpriteComponent>(_previewDummy);
|
||||
|
||||
_previewSpriteControl.DisposeAllChildren();
|
||||
|
||||
// Front
|
||||
_previewSprite = new SpriteView
|
||||
if (_lastSpecies != species)
|
||||
{
|
||||
Sprite = sprite,
|
||||
Scale = (6, 6),
|
||||
OverrideDirection = Direction.South,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
_previewSpriteControl.AddChild(_previewSprite);
|
||||
var dollProto = _prototypeManager.Index<SpeciesPrototype>(species).DollPrototype;
|
||||
|
||||
_previewSpriteSideControl.DisposeAllChildren();
|
||||
if (_previewDummy != null)
|
||||
_entMan.DeleteEntity(_previewDummy!.Value);
|
||||
|
||||
// Side
|
||||
_previewSpriteSide = new SpriteView
|
||||
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
|
||||
_lastSpecies = species;
|
||||
}
|
||||
|
||||
var sprite = _entMan.GetComponent<SpriteComponent>(_previewDummy!.Value);
|
||||
|
||||
if (_previewSprite == null)
|
||||
{
|
||||
Sprite = sprite,
|
||||
Scale = (6, 6),
|
||||
OverrideDirection = Direction.East,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
_previewSpriteSideControl.AddChild(_previewSpriteSide);
|
||||
// Front
|
||||
_previewSprite = new SpriteView
|
||||
{
|
||||
Sprite = sprite,
|
||||
Scale = (6, 6),
|
||||
OverrideDirection = Direction.South,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
_previewSpriteControl.AddChild(_previewSprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
_previewSprite.Sprite = sprite;
|
||||
}
|
||||
|
||||
if (_previewSpriteSide == null)
|
||||
{
|
||||
_previewSpriteSide = new SpriteView
|
||||
{
|
||||
Sprite = sprite,
|
||||
Scale = (6, 6),
|
||||
OverrideDirection = Direction.East,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
_previewSpriteSideControl.AddChild(_previewSpriteSide);
|
||||
}
|
||||
else
|
||||
{
|
||||
_previewSpriteSide.Sprite = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadServerData()
|
||||
@@ -732,8 +759,8 @@ namespace Content.Client.Preferences.UI
|
||||
return;
|
||||
RebuildSpriteView();
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy, Profile);
|
||||
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy, Profile);
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy!.Value, Profile);
|
||||
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy!.Value, Profile);
|
||||
}
|
||||
|
||||
public void UpdateControls()
|
||||
|
||||
Reference in New Issue
Block a user