Pie transfer reagent on collision (#7802)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,6 +1,7 @@
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using System;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -23,5 +24,11 @@ namespace Content.Server.Chemistry.Components
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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/// <summary>
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/// If anything covers any of these slots then the injection fails.
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/// </summary>
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[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
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public SlotFlags BlockSlots = SlotFlags.MASK;
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}
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}
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